jaw
Member
I want to add more Protected hexes to the scenario I'm working on. Is it possible to do this and how?
Thanks,
Jim Wirth
Thanks,
Jim Wirth
Sure.I want to add more Protected hexes to the scenario I'm working on. Is it possible to do this and how?
If the arrival hex is occupied and there is no scatter and there is no protection value on the arrivial hex, then the units can't enter.What happens if the Soviets overrun the drop zone (Pitomnik airfield)? Will further supply drops be aborted or will the Soviets get them? Since the supply drops are actually representing transports landing supplies it would be ludicrous if the Soviets "recover" them.
That makes sense; as for the AI dropping supplies behind enemy lines that shouldn't be an issue since I will be recommending that only human players play the Axis side in my variant. Besides if the Soviet player (human or computer) manages to get to Pitomnik within the time frame of the Uranus scenario, the Axis player will have a lot more to worry about than some supplies getting into enemy hands.If the arrival hex is occupied and there is no scatter and there is no protection value on the arrivial hex, then the units can't enter.
If the hex is unoccupied and behind the lines, then the unit could enter. A human obviously wouldn't bring them on, but I am not sure the AI would know any different - as you said yourself the AI doesn't handle exp supply effectively.
The effects of a hex protection can only possibly come into effect once per turn - that is at the start of your turn if the enemy has any units in the protection radius and troops arrive, then the enemy units will be impacted. But once the protection hex happens for that turn - well - it is over for that turn.With respect to the procedure you outlined in your previous post about how to set protection hexes, do you have to set a protection value for every unit arriving at a particular hex or only for the first unit that enters there?