Cult.44
Senior Member
I suppose you could get rid of the Advance Phase and have a rule where an infantry unit can forego prep/advancing fire to gain an additional +2 TEM or something like that.
I get why many think the Advance Phase is wonky but I think it's more critical to the game's fun than some folks realize. Without it, I think it becomes a pretty static game with a lot more deadlocked positions and a lot more just trading fire back and forth. The Advance Phase keeps the game moving, gives it a dynamic flow that, to me, feels pretty organic.
It's also the infantry unit's special power, something it can do that vehicles can't. Vehicles can already dominate the game; getting rid of the Advance Phase would just make them dominate more. ASL is an infantry-centric game and I'd prefer that it stay that way.
Long live the Advance Phase!
I get why many think the Advance Phase is wonky but I think it's more critical to the game's fun than some folks realize. Without it, I think it becomes a pretty static game with a lot more deadlocked positions and a lot more just trading fire back and forth. The Advance Phase keeps the game moving, gives it a dynamic flow that, to me, feels pretty organic.
It's also the infantry unit's special power, something it can do that vehicles can't. Vehicles can already dominate the game; getting rid of the Advance Phase would just make them dominate more. ASL is an infantry-centric game and I'd prefer that it stay that way.
Long live the Advance Phase!