Shamus2d6
Recruit
Finally getting around to playing Kreta!
I have had a go with OM1 as a practice - solo play.
I am now on OM2 and interested if anyone has views on the following.
1. The Allied setup does not seem to enable getting 12fp's at normal range onto the Bridge hexes, is this deliberately trying to get the allies to advance to ward the bridge.
2. OM2 Historical outcome tells us about a lone New Zealand squad below the Tavrontis Bridge, this does not seem to appear in the scenario, has anyone played it this way?
3. I visited Tavrontis bridge and noticed a bunker west of the Bridge it must have been approx near to T0 hex did the bunker ever figure in the campaign?
Cheers in advance, Shamus
I have had a go with OM1 as a practice - solo play.
I am now on OM2 and interested if anyone has views on the following.
1. The Allied setup does not seem to enable getting 12fp's at normal range onto the Bridge hexes, is this deliberately trying to get the allies to advance to ward the bridge.
2. OM2 Historical outcome tells us about a lone New Zealand squad below the Tavrontis Bridge, this does not seem to appear in the scenario, has anyone played it this way?
3. I visited Tavrontis bridge and noticed a bunker west of the Bridge it must have been approx near to T0 hex did the bunker ever figure in the campaign?
Cheers in advance, Shamus