Just got two more scenario packs in the mail. 16 scenarios. Some look really good, some okay, some I'll never play. The packs will go into binders with my 1000+ other scenarios.
Nothing special. Nothing really stands out.
Am I the only one who thinks that after 15 years ASL scenarios could have progressed a little more? Or a LOT more?
Something is missing. I miss the excitement of opening up a scenario pack and saying, "WOW!" ASL scenarios and possibly ASL needs something new and exciting to help scenario designers come up with something new. What is it? Here are a few of mine:
1) Lack of components for designers.
a) When was the last time we saw new mapboards? Two years ago? And not everyone has the pre-released AOO and HP boards (48-52). How old is Action Pack #2? When I look at a scenario I say, "Oh gee, boards 2 and 24 again. Yippee." Lately, I've found myself choosing a scenario not by the way it looks in terms of OB, situation or location, but whether or not it uses boards 48-52 just so I would have new terrain to fight over. Mapboard selection has become stagnant.
HoB has done a good job in this area releasing two scenario packs with two boards and two firefights which use their own boards/overlays. I enjoy these and have played many of them. The problem is that MMP and other TPP do not use these boards or overlays.
b) Is it just me or are you tired of EVERY scenario defender getting an 8-1, 8-0 and 7-0 leader in their OB? Wouldn't it be nice to see a 9-0, 7+1 and 6-1 for a change? Or an 8+1, 7-1 and 6-0?
ASL leadership has turned into one BIG, BORING BLAH. Does anyone even look at the leadership in a scenario any more, except to see if one side or the other might have a -2 leader? I'm yawning just thinking about it.
2) Innovation. When was the last time you looked at a scenario and said, “This is really cool!†The last truly innovative scenario was Dogs of War, which was designed for three players. That was 8 years ago? Before that there was Timischenko's Attack that used three separate boards. Some packs use MG crews (a cool concept). Choosing units or groups of units is an oldie.
Here are a couple of ideas, but I’m not sure if a designer or TPP has the guts to release them. Take them or leave them.
a) Campaign scenarios. Historical modules do a good job of creating Fog of War and make each unit mean something, because you use units from scenario to scenario. When you lose a 9-2 leader or an 8-3-8 squad, it hurts, because you know you won’t get to use that unit in the next scenario. This can be carried over to regular scenarios by creating campaign scenarios.
Campaign scenarios are a group of 3, 4 or 7 scenarios that are tied together. Using Germans and Russians in my example here is a three scenario campaign. These three scenarios are ‘A’, ‘B’ and ‘AB’. Victory conditions will be CVP based. CVP for casualties, control, etc. The Germans and Russians each get X number of units. In scenario ‘A’ they see the map (boards 51 & 48) and must choose what units out of X they want to use for the scenario. There will be a minimum and maximum level they can choose. The rest of the units will be used in scenario ‘B’ (boards 3 and 17). The remaining units from scenarios ‘A’ and ‘B’ will be combined to fight on boards 42 and 33) in scenario ‘AB’. The player with the highest CVP after three scenarios is the winner.
A four scenario campaign would be scenarios ‘A’, ‘B’, ‘C’ and ‘ABC’. Scenario ‘ABC’ is fought with the combined units that are left over from scenarios ‘A’, ‘B’ and ‘C’.
A seven scenario campaign would be scenarios ‘A’, ‘B’, ‘C’, ‘D’, ‘AB’, ‘CD’ and ‘ABCD’. Scenario ‘ABCD’ is fought with the units that are left over from scenarios ‘AB’ and ‘CD’.
b) Fog of War scenarios. Create and playtest eight scenarios. Create an Allied scenario card set and an Axis scenario card set which only has their unit information on it and DOES NOT show the units of the other side. Each scenario card still has Victory Conditions, Historical Background, number of Turns, etc.
When you buy the scenario pack (each side is sealed). You and your buddy decide which side they want to play (Axis or Allied). You decide you’re Allied, so you give the Axis scenario cards to your buddy. You never see the eight scenario cards for the Axis until you’re finished playing one of the scenarios!
True Fog of War.
Anyone have any innovative ideas of their own?
Nothing special. Nothing really stands out.
Am I the only one who thinks that after 15 years ASL scenarios could have progressed a little more? Or a LOT more?
Something is missing. I miss the excitement of opening up a scenario pack and saying, "WOW!" ASL scenarios and possibly ASL needs something new and exciting to help scenario designers come up with something new. What is it? Here are a few of mine:
1) Lack of components for designers.
a) When was the last time we saw new mapboards? Two years ago? And not everyone has the pre-released AOO and HP boards (48-52). How old is Action Pack #2? When I look at a scenario I say, "Oh gee, boards 2 and 24 again. Yippee." Lately, I've found myself choosing a scenario not by the way it looks in terms of OB, situation or location, but whether or not it uses boards 48-52 just so I would have new terrain to fight over. Mapboard selection has become stagnant.
HoB has done a good job in this area releasing two scenario packs with two boards and two firefights which use their own boards/overlays. I enjoy these and have played many of them. The problem is that MMP and other TPP do not use these boards or overlays.
b) Is it just me or are you tired of EVERY scenario defender getting an 8-1, 8-0 and 7-0 leader in their OB? Wouldn't it be nice to see a 9-0, 7+1 and 6-1 for a change? Or an 8+1, 7-1 and 6-0?
ASL leadership has turned into one BIG, BORING BLAH. Does anyone even look at the leadership in a scenario any more, except to see if one side or the other might have a -2 leader? I'm yawning just thinking about it.
2) Innovation. When was the last time you looked at a scenario and said, “This is really cool!†The last truly innovative scenario was Dogs of War, which was designed for three players. That was 8 years ago? Before that there was Timischenko's Attack that used three separate boards. Some packs use MG crews (a cool concept). Choosing units or groups of units is an oldie.
Here are a couple of ideas, but I’m not sure if a designer or TPP has the guts to release them. Take them or leave them.
a) Campaign scenarios. Historical modules do a good job of creating Fog of War and make each unit mean something, because you use units from scenario to scenario. When you lose a 9-2 leader or an 8-3-8 squad, it hurts, because you know you won’t get to use that unit in the next scenario. This can be carried over to regular scenarios by creating campaign scenarios.
Campaign scenarios are a group of 3, 4 or 7 scenarios that are tied together. Using Germans and Russians in my example here is a three scenario campaign. These three scenarios are ‘A’, ‘B’ and ‘AB’. Victory conditions will be CVP based. CVP for casualties, control, etc. The Germans and Russians each get X number of units. In scenario ‘A’ they see the map (boards 51 & 48) and must choose what units out of X they want to use for the scenario. There will be a minimum and maximum level they can choose. The rest of the units will be used in scenario ‘B’ (boards 3 and 17). The remaining units from scenarios ‘A’ and ‘B’ will be combined to fight on boards 42 and 33) in scenario ‘AB’. The player with the highest CVP after three scenarios is the winner.
A four scenario campaign would be scenarios ‘A’, ‘B’, ‘C’ and ‘ABC’. Scenario ‘ABC’ is fought with the combined units that are left over from scenarios ‘A’, ‘B’ and ‘C’.
A seven scenario campaign would be scenarios ‘A’, ‘B’, ‘C’, ‘D’, ‘AB’, ‘CD’ and ‘ABCD’. Scenario ‘ABCD’ is fought with the units that are left over from scenarios ‘AB’ and ‘CD’.
b) Fog of War scenarios. Create and playtest eight scenarios. Create an Allied scenario card set and an Axis scenario card set which only has their unit information on it and DOES NOT show the units of the other side. Each scenario card still has Victory Conditions, Historical Background, number of Turns, etc.
When you buy the scenario pack (each side is sealed). You and your buddy decide which side they want to play (Axis or Allied). You decide you’re Allied, so you give the Axis scenario cards to your buddy. You never see the eight scenario cards for the Axis until you’re finished playing one of the scenarios!
True Fog of War.
Anyone have any innovative ideas of their own?
Last edited: