Folks:
I am currently involved in a design project where a HASL map will be created at the top of a long flat plateau. Call it level 4 for all intents and purposes. There are contours that will taper off the sides of the map to lower levels, descending to level 0. Therefore, the level 4 plateau will comprise 80-85% of the playing area
My question for the community is this:
A) Should we use light green on the vast majority of the playing area, ie; the color of level 0, and reverse engineer the descending slopes, light brown highest to dark brown lowest to preserve playability, with accompanying map key and rules explanation and footnote? Or:
B) Should we go with standard ASL map symbology and go light green 0 to darker brown, lower to higher with the vast majority of the map being the darker brown of level 4?
The reason for the question is simple. Which would the community find more playable? In both cases a terrain key and accompanying rules/footnotes would be provided.
What are your thoughts please?
Thanks
I am currently involved in a design project where a HASL map will be created at the top of a long flat plateau. Call it level 4 for all intents and purposes. There are contours that will taper off the sides of the map to lower levels, descending to level 0. Therefore, the level 4 plateau will comprise 80-85% of the playing area
My question for the community is this:
A) Should we use light green on the vast majority of the playing area, ie; the color of level 0, and reverse engineer the descending slopes, light brown highest to dark brown lowest to preserve playability, with accompanying map key and rules explanation and footnote? Or:
B) Should we go with standard ASL map symbology and go light green 0 to darker brown, lower to higher with the vast majority of the map being the darker brown of level 4?
The reason for the question is simple. Which would the community find more playable? In both cases a terrain key and accompanying rules/footnotes would be provided.
What are your thoughts please?
Thanks