AlAmos
Member
How ya' doin'? ;-)
After three years away from scenario design (playing Grepolis, a very addictive MMO), I've developed an itch to make some new scenarios/campaigns for Tiller's Nap games, again.
My question to you is: do you have a doc with (in game) march distances from various cities for your Bavaria map in Eckmuhl? I've remember seeing one, and can't remember if you made it or if I did, nor where I may have stored it. hehehe... I'm making a campaign set on that map for 1805 using my 'miniature wargame army style' armies, i.e. I've brought an old miniature collection I had in 25mm using the Empire rule set to Tiller's game engine.
So I'll have a French army of 3e and 7e Corps with two cavalry divisions, @ 48,000 (based on 1807), fighting an Austrian column of some 16,000 and a Russian army based on 1807 of some 35,000 comprising the 3-ya diviziya and 7-ya diviziya.
Basically, the Russians will be based from Landshut, the Austrians Moosburg and the French Abensberg. The campaign will allow players to select which routes their armies will march to meet their opponents. I'll set up the encounter scenarios, and follow up battles, and the orders of march/battle. I want to use the above questioned doc to make sure I have my timings for marches, retreats and reinforcements to be close to accurate. ;-)
I'm going back to the days when we all played Napoleonic what-if battles/campaigns instead of strictly historical or alternative ones.
The OOBs are my own thoughts and concepts as will be the battle set ups, the map your stuff and I'll be using the 1805.pdt file. I can count hexes between various cities and towns and make the document, but if it exists already it would save time. The Master oob is ready.
If the concept works well I'll build others. I love this engine and being able to mod with it.
Thanks for all your work to bring it to us. Hope all is well.
Al Amos
After three years away from scenario design (playing Grepolis, a very addictive MMO), I've developed an itch to make some new scenarios/campaigns for Tiller's Nap games, again.
My question to you is: do you have a doc with (in game) march distances from various cities for your Bavaria map in Eckmuhl? I've remember seeing one, and can't remember if you made it or if I did, nor where I may have stored it. hehehe... I'm making a campaign set on that map for 1805 using my 'miniature wargame army style' armies, i.e. I've brought an old miniature collection I had in 25mm using the Empire rule set to Tiller's game engine.
So I'll have a French army of 3e and 7e Corps with two cavalry divisions, @ 48,000 (based on 1807), fighting an Austrian column of some 16,000 and a Russian army based on 1807 of some 35,000 comprising the 3-ya diviziya and 7-ya diviziya.
Basically, the Russians will be based from Landshut, the Austrians Moosburg and the French Abensberg. The campaign will allow players to select which routes their armies will march to meet their opponents. I'll set up the encounter scenarios, and follow up battles, and the orders of march/battle. I want to use the above questioned doc to make sure I have my timings for marches, retreats and reinforcements to be close to accurate. ;-)
I'm going back to the days when we all played Napoleonic what-if battles/campaigns instead of strictly historical or alternative ones.
The OOBs are my own thoughts and concepts as will be the battle set ups, the map your stuff and I'll be using the 1805.pdt file. I can count hexes between various cities and towns and make the document, but if it exists already it would save time. The Master oob is ready.
If the concept works well I'll build others. I love this engine and being able to mod with it.
Thanks for all your work to bring it to us. Hope all is well.
Al Amos