Under the "ASL silhouette" icon, there is a button where you can make appear the whole battlefield.
But the view is very small.
Indeed. I totally forgot about that function. But as you say, the view
is very small.
I don't understand how some players like VASL for large scenarios.
I understand that it allows to save them mid-term (which is an advantage compared with a table that you must immobilize between sessions).
But I don't like to have only a partial view of the map - and I usually play with two screens...
VASL is just superior in scenarios with high counter density and high stacks. Imagine 'Festung Budapest' or some other large scale city fights with multi-level buildings all around. Inspecting stacks or stringing LOS there is a tiresome affair with cardboard and time consuming on top.
In large scenarios, the VASL functions that remove certain counters with one mouse-click excels, for example all First/Final Fire counters at the end of the DFPh.
When you have to pause in large scenarios, VASL allows for making some 'notes' about concealed enemy units that you remember now - just having stopped playing - but that you will have forgotten about after a week or two before you resume.
Of course, as you mentioned, if your large scenario requires multiple sessions, it will save the time of reserving a table/space for the game or to note down positions of units, to take all the stuff down and to set it up again before resuming. Let alone driving to/from your opponent.
Generally speaking, VASL is unsurpassed for reducing all sorts of 'overhead' and frees this for more actual game time. This, in turn, might be a prime factor as an enabler to tackling large scenarios in the first place.
von Marwitz