Portal
The Eminem of ASL
'Ol Fezziwig,
So now part of your argument is disputing the inherent value of ROAR?
Larry,
But even still, this governance beef is a side issue to the core reasons why this -1 TEM is unjustifiable.
So now part of your argument is disputing the inherent value of ROAR?
Using this logic, sunken roads, gullies, and all buildings should have their inherent TEMs all reduced by 1. The target area where is the squad is located is reduced significantly in each circumstance. If "reduction of target area" is a justifiable reality argument in support of -1 TEM, then there are a number of terrain types which all require mid-edition rule changes.I disagree; the abstracted presentation of the reduction of the effective size of a hex due to a bridge is well served by the TEM. The reduction of the target area is uncontested, is it not? That is close enough to 'tangible' for me.
Larry,
What is this "basis" in existing rules structure? The only inherent support for the -1 TEM was its confusing appearance on the Terrain Chart. There was no rule precedence for -1 TEM applicability to Residual Fire (neither chart nor RB). The text of both ASLRB1 and 2 made no mention of any additional -1 TEM. And then there is that "0 TEM" written on the pontoon counters...One fundamental difference is that this rule change had a basis in existing rules structure whereas change to the PM did not.
I have no qualms with major rule changes occuring between editions of a game. That's one of the core reasons for a game company to release a new edition. My rules governance beef is the acceptability of mid-edition rules change and laissez-faire attitude of releasing unnecessary errata stickies to clutter up an already complex RB.And let us not forget the rules changes from v.1 to v.2. Some of those had dramatic impact on game play in the majority of scenarios, not just a few.
But even still, this governance beef is a side issue to the core reasons why this -1 TEM is unjustifiable.
Why is this onus of responsibility being placed on the scenario designer? Why is it inappropriate to expect the rule change to justify this burden it places on existing work?A designer need only say that the TEM on a bridge through the road is "0" and that will be that.
Why should I have to "adjust my tactics" when my gameplay experience has seen no improvement via this change? Why does the onus fall on the player?So adjust your tactics; it really is not that complex.
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