Has anyone played any of the CH Vietnam stuff?

Honza

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CH has released The Fight For Hue and Ia Drang. Has anyone played anything from these two packs? I just found my Hue pack which is stored away and thought how much I would love to give it a go. But there is too little time and too much ASL stuff.
 

King Billy

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Plated a bit of the Ildrang module. Not bad, but as usual, not a finished product.

Good points

Good, clear map.

Includes helicopters! Including slicks with door MGs, attack choppers with forward firing fixed MGs and either a 40mm grenade launcher or 100mm rockets. Only one of the seven scenarios uses the slicks (8 slicks landing a reinforcements into a hot LZ. Four scenarios include attack choppers as air support. There are even chopper leaders, much the same as armour leaders.

The helicopter rules make up five and a half of the seven pages of rules. I haven’t played a scenario with helicopters yet, but the rules seem reasonably sound.

Air support also includes two types of aircraft, the A-1 “SPAD” and F-100 Super Sabre.

The US counters are airborne troops with 7-5-8 squads and 3-4-8 half squads. Perhaps the morale level is a bit high, my preference would be for 7-5-7s to maintain the same morale as the normal ASL morale level for US airborne.

M79 grenade launchers do not appear as weapons, instead using an SMC “Thumper Gunner, who is a hero armed with an M79, stats are 3-4-9. Don’t know about these ones. A firepower of 3 is of little impact, so the counter is best used as a normal hero.

NVA are 5-4-8 elite squads, 5-4-7 1st line, 3-4-7 2nd line and 3-3-6 Conscripts. VC are 4-2-7 squads and 2-2-7 half squads.

Not so great.

M60 is considered a MMG has an RoF of 2, firepower of 6 (!), a range of 10 and is 3pp. Seems like a M60 on tripod, but nothing in the rules about it.

The rules and counters show RPG2 with an IFT equivalent of 12 and the LATW with an IFT equivalent of 16, yet the scenario cards show counters for both only having an IFT equivalent of 4 for both.

Why are they included? There are no buildings or walls on the map, and no AFVs in the game.

The rules include counters for NVA snipers as 1-1-8 SMC (aka the old SL snipers) with a IFT modifier of -4 (-3 if wounded). They are not, however, included in the scenarios, instead two of which include “sniper half squads”. These set up HIP anywhere on the map, including, apparently, within the US setup area. These units are 2-3-8 mmc but have a -2 IFT modifier, and normal range doubled for their first shot, being treated normally thereafter.
 

morgan kane

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Some Q&A from la Drang: Answers from Ray T.

Q. There are 3-4-9 SMC Thumber Gunners in the counter mix. Should the 3-4-9 SMC be used instead of the *1-3-9 SMC not in the counter mix?
A. Yes.

Q. Secondly: LATW. US forces use the M72 and the NVA forces use the RPG2 and both should be treated as BAZ. OK no problems with that, but how should they be used?. There are no houses or walls on the La Drang map.
A. Amend C8.31 to include Crag terrain as a target for HE Equivalency; Termite Mounds are the equivalent of Crags with some amendments. If you are in a Huey that gets hit by an RPG-2, you will not be happy. An RPG-2 may also destroy a Gun.
 

william.stoppel

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Did anyone ever get a read on the actual intended value for the M72 LATW? In LZ X-ray the counters and rules show them as 16-6 but the scenario cards show 4-6. In Hue the rules and counters show them as 6-5. On the scenario cards most are 6-5 but most (not all) of the ARVN are 4-6.
 

morgan kane

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And here are the answers:

Q. The LATW:s: The counters and rules say 16-6 and 12-4, but on the scenario cards they are 4-6 and 4-4. Should the value on the scenario cards be changed according to the counters and the rules?

A. Yes. Counters/rules rule.

Q. Air support: The counter and rule says 1950 A-1H, but on the scenario cards there is a 1964 A1E. Should the 1950 A-1H be used instead of the 1964 A1E? If not, where to find this 1964 A1E counter?

A. Use the A-H for that scenario.
 
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