Harpoon Ultimate Edition

Herman Hum

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Harpoon Ultimate Edition is released

http://www.matrixgames.com/products/392/info/Larry.Bond's.Harpoon.-.Ultimate.Edition

To celebrate the 20th Anniversary of Harpoon and give fans who enjoy playing the older versions a great archival edition, Harpoon – Ultimate Edition includes more than 20 previous releases of Computer Harpoon including Harpoon 3 v3.63 and Harpoon Classic. This allows players who have databases or scenarios tied to these older versions to continue to enjoy them for years to come, and it will also allow new players who purchase the Ultimate Edition access to this rich older content.
 

Herman Hum

Composite Warfare Command
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* Known Harpoon [ANW] Issues

After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 95 New) = 233 Issues

A comprehensive third-party list of 233 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 71 problems have been resolved by the 3.10 Release
  1. 32000kt speed

    32000kt speed appears in window when cruise or loiter button selected​
  2. Auto-defense squanders SAMs

    SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs​
  3. Binoculars Jammed II

    Binoculars/visual sensor can be jammed by electronic counter-measures​
  4. CTD incomplete

    CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.​
  5. CTD within 60 mins

    Scenario results in CTD within 60 mins of elapsed game time​
  6. Engagement symbol missing

    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.​
  7. Ferry mission traps plane upon expiration

    P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission​
  8. Focused strike not firing

    Artillery does not fire on a Focused Land Strike mission even when Weapons Free.​
  9. Group cannot lay string of sonobuoys

    Group cannot lay string of sonobuoys with ";" hotkey.​
  10. Helos violate NAV zone

    Helos violate NAV zone.​
  11. In-game Editor cannot open 3.9.0 files

    In-game Editor cannot open 3.9.0 files.​
  12. Map depths arbitrarily changed

    Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)​
  13. Nuke yields minimalized

    200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)​
  14. Over-filled magazines

    Over-filled magazines not detected and fixed.​
  15. Plane never becomes ready

    Plane will launch on patrol and return to base but never become ready, again​
  16. Plane RTB with plenty of fuel

    Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)​
  17. Planes jammed against Nav Zone

    Planes are unable to plot path around Nav Zone.​
  18. Planes that bingo cannot refuel

    Airborne plane can refuel any time until it reaches Bingo state. Once plane reaches Bingo state, player cannot unassign it and order it to re-fuel. (Originally reported by Iriya Kazunori)​
  19. SLBM Explodes past target

    SLBMs will pass over target and explode. (Originally reported by Freek Schepers)​
  20. Sonar detects facility

    Land facility detected by sonar.​
  21. Sonobuoy helos fail to RTB

    Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys​
  22. Time compression cancels attack

    Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario​
  23. Torpedoes limited to cruise speed

    Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired​
  24. UnRep can overload magazines

    UnRep can overload magazines by placing more weapons in the magazine that capacity allows.​
  25. UnRep magazine shows zero

    After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.​
  26. Weapon never hits III

    Weapons that hit in 3.9.3 will never hit target in 3.9.4​
  27. Weapons unaccounted for in WeaponStatus

    Weapons Status log will display discrepancies between weapons fired launched and their fate​
  28. WeaponStatusLogs always active

    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher​
  29. AALog does not match Evaluation

    AALog expenditures does not match expenditures reported in post-game Evaluation​
  30. Cannot change missile target in MP

    Game will allow re-targeting of missile in SP, but not in MP​
  31. ECM turns itself off in MP

    Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)​
  32. Jamming from a dead ECM source MP

    Jamming signal remains in MP where no jammer is present​
  33. UnRep not possible in MP

    CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)​
  34. Unable to re-start MP

    Once MP game is on Pause, player is unable to re-start​
  35. Crash starting MP session

    Scenario never finishes loading and crashes server​
  36. Ghost sessions in MP

    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.​
  37. Ghost sessions in MP II

    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.​
  38. CTD on load II

    CTD while attempting to load saved game II​
  39. Fueling operations limited in number

    Plane will not begin to re-fuel until other previously ordered operations are complete​
  40. Auto-defense shoots down own TLAM

    SAMs will intercept player's TLAM even though status is Weapons Tight​
  41. Weapon never hits

    Weapons that hit in 3.9.3 will never hit target in 3.9.4​
  42. Distorted maps created

    Distorted maps are created when F10 is used to draw a new map.​
  43. UnRep do not return to PZs

    After conducting UnRep operation, participants do not return to original patrol zones within the formation.​
  44. Full speed wrong

    Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.​
  45. Re-Charge at Int depth

    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.​
  46. False contacts at -17000m

    False contacts at -17000m.​
  47. Ground units attacked by Ship Strike mission

    Units assigned to Ship Strike missions will attack ground facilities.​
  48. Ground targets re-engaged prematurely

    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.​
  49. Mission ignores target list

    Targets not restricted to target list for mission.​
  50. Planes directly inserted cannot attack

    Planes B014 and B015 cannot execute ALCM attack vs. Runway target​
  51. Planes directly inserted ignore target list

    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.​
  52. Ships attacked by Ground Strike mission

    Units assigned to Ground Strike missions will attack ships.​
  53. Specific strike cannot hit

    Specific strike mission cannot hit target unless Focused Strike is enabled​
  54. AAA fire

    AAA guns are not limited by the altitude of the target and can even shoot down satellites.​
  55. Ready times go wild when AI Formation Air Patrols activated

    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.​
  56. Game ends abruptly

    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).​
  57. Formation Editor appears empty

    Formation Editor appears empty when saved game is opened (Originally reported by ssclark)​
  58. Formation Editor distorted

    Formation Editor distorted when saved game is re-opened​
  59. Icons appear off map

    Icons for uncertainty zones appear off of the map and cannot be seen nor selected.​
  60. SARH detects invisible aircraft

    SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances​
  61. File-Save uses original scenario name

    Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)​
  62. Sanity check fails for propulsion alt bands

    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.​
  63. Sanity check fails for propulsion max alt

    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.​
  64. Weapon never hits in 394 II

    Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)​
  65. Accuracy slider changes combat II

    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.​
  66. Plane destroyed upon launch

    Plane destroyed upon launch and never appears on map.​
  67. Map Scale inaccurate

    Map scale is erroneous.​
  68. Sanity check fails for Ready Times

    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.​
  69. AGM-130A will not fire

    AGM-130A will not fire under AI control.​
  70. AGM-62 will not fire

    AGM-62 will not fire under AI control.​
  71. Romeo Mod has no fuel

    Romeo Mod has no fuel. (Originally reported by CDunlap)​
 

Herman Hum

Composite Warfare Command
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* Known Harpoon [ANW] Issues

These 138 problems were not resolved by the 3.10 Release
  1. Hellfire do not launch in ODb

    Hellfire missiles will not launch even though they appear in the weapons allocation window.​
  2. CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.​
  3. SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.​
  4. Ammo dumps emptied

    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.​
  5. Firing sonobuoys at subs

    Sonobuoys can be fired at subs through the weapons allocation window.​
  6. Torpedo decoy fired at radar

    Torpedo decoy is an eligible weapon for firing at radar.​
  7. Sonobuoys non-functional

    Sonobuoys deployed by Bear F non-functional.​
  8. Patch duplicates AALog file

    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)​
  9. UGM-109 cannot be launched

    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.​
  10. Type 65-76 disappear on BOL

    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.​
  11. 8 files for 7 Tutorial sessions

    8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.​
  12. Fighter cannot intercept for re-fueling

    Fighter circles tanker but never accomplishes operation​
  13. Air Group formation

    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.​
  14. ViCond evaluates with wrong UNIT

    ViCond evaluates with wrong specific UNIT identified in condition​
  15. Crash server while starting MP game

    Scenario and server will crash after 30 seconds​
  16. Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3​
  17. Crash during re-build process

    ScenEditor freezes up and does not complete function when ordered to re-build scenario.​
  18. Crash during re-build process II

    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.​
  19. CTD reading Evaluation

    CTD while attempting to PgDown in Evaluation window​
  20. Map windows disappear

    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.​
  21. Absolute mission delay time

    Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)​
  22. Afterburner unavailable at low alt

    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.​
  23. Ammo re-loads mismatch in SE

    Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command​
  24. Centre key [T] inconsistency

    When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window​
  25. Complete visual ID failure

    Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)​
  26. CTD changing map size

    CTD occurs while changing size of tactical map.​
  27. CTD changing map size II

    CTD occurs while changing size of formation editor​
  28. ECM emitter not shown

    Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)​
  29. Ferry mission to comm centre

    Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)​
  30. Ferry mission to SSN

    It is possible to create a Ferry mission with the destination as an airplane or SSN.​
  31. Generic strikes seek additional targets 3

    Bombers will strike N, then S, then W and hang there​
  32. Generic strikes seek additional targets

    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.​
  33. Ground strike fails to execute

    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3​
  34. Group climbs automatically

    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)​
  35. Group icon moves without ships

    Group icon will arrive even though all ship components are trapped by ice​
  36. Group plots across ice

    Group plots path through ice in ANW and ships subsequently get stuck on the ice​
  37. Hangar overload

    It is possible to land many more aircraft than the hangar capacity allows.​
  38. Incorrect number to be readied

    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.​
  39. Indexation status false

    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.​
  40. Intermittent values rejected

    Some intermittent values for EmCon window rejected​
  41. Missiles drawn to wrong targets

    Missiles fired at targets located with pinpoint precision are still drawn to other targets.​
  42. Mission fails to navigate without Full throttle setting

    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.​
  43. Mount re-load never finishes

    Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire​
  44. NAV improperly drawn

    NAV zone shows double-sided left wall and inability to modify other points of the zone.​
  45. Navigator plots path off map

    Navigator plots path outside of the map​
  46. On Station ViCond fails

    On Station ViCond fails to trigger when ships arrive within designated polygon​
  47. Phantom mounts shown on aircraft

    Phantom mounts are shown on aircraft when the Logistics button is pushed.​
  48. Plane does not immediately RTB

    B014 will launch ALCM and then circle until running low on fuel before RTB​
  49. Planes cannot accept mission

    Planes cannot accept mission even though they are not intended for immediate launch​
  50. Plotted path gets stuck

    Ship gets stuck on land even though a path was plotted successfully.​
  51. Poor AAW missile allocation

    Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.​
  52. Propulsion ranges import improperly

    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.​
  53. Protect ViCond doesn't evaluate properly

    Protect ship Victory Condition does not evaluate properly.​
  54. Protect ViCond failure

    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.​
  55. Re-build cancels intermittent EmCon

    Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit​
  56. Ready time cancelled by mission

    Ready time changed when aircraft are assigned to a mission​
  57. Ready Times shortened

    Aircraft with long ready times can have them shortened to the default 30 minutes.​
  58. RoE error yields wrong message

    Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry​
  59. SAMs locate new targets in mid-flight

    SAMs locate new targets in mid-flight after original targets destroyed.​
  60. Sanity check fails for multiple weapons records

    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.​
  61. Sensor default values are zero

    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.​
  62. Sonar range circle appears for group

    Sonar range circle appears for group where none should be seen​
  63. Sonobuoy endurance display error

    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.​
  64. Speed changes with altitude

    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)​
  65. Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.​
  66. Sub accelerates to cruise speed when plotted

    Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)​
  67. Sub ignores speed order

    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface​
  68. Sub on surface dives on its own

    Sub starts on surface but dives to Periscope depth on its own​
  69. Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.​
  70. Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish while under polar ice.​
  71. Subs go over land

    Subs go over island instead around it.​
  72. Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.​
  73. Superfluous line in display

    Superfluous blank line appears in weapons display for loadout list​
  74. Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.​
  75. Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.​
  76. Torpedoes chasing dipping helo

    Torpedoes will go active and then turn towards dipping helo​
  77. Torpedoes ignore wire-commands

    Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire​
  78. Torps chase improper targets

    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.​
  79. Transit mission fails to execute

    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute​
  80. Unable to lay sonobuoy string

    Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)​
  81. Ships are unable to navigate around ice

    Ships are unable to navigate around ice.​
  82. Unable to set Weapons Tight in SE

    Scenario designer is unable to set Weapons Tight in ScenEditor.​
  83. Unassigned SSMs do not fire

    Unassigned land-based SSMs will fire on ships, but not against land targets.​
  84. Unassigned SSMs no longer fire

    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4​
  85. Unidentified targets auto-engaged

    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.​
  86. Units drop off network

    Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display​
  87. UnRep done concurrently

    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.​
  88. UnRep for 2 ships only

    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.​
  89. UnRep Teleportation

    UnRep process is possible while physically separated by several miles.​
  90. Wrong cruise altitude

    TLAM shows cruise altitude of 20m and Intermediate depth.​
  91. Wrong ready time displayed

    Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)​
  92. Allied sides share unit control

    Players can change unit paths for sides allied via Friendly posture setting.​
  93. Change in threat axis ignored

    Change in threat axis ignored in MP.​
  94. Guns will not fire at aircraft

    Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)​
  95. CTD on load

    CTD while attempting to load saved game​
  96. Aircraft below sea level

    Aircraft below sea level.​
  97. Country annex nullified

    "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)​
  98. AAW patrol motionless

    AAW patrol motionless instead of flying between assigned reference points.​
  99. Dual speeds selected

    When ships are damaged, sometimes dual speeds are show in the throttle setting.​
  100. Formation patrols ignore axis

    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.​
  101. CTD when hitting Report button

    CTD when unit Skunk 2435 selected and then Report button depressed.​
  102. Damage changes aircraft ready time instead of destroying them

    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.​
  103. Dead stop after torp evasion

    Escort comes to a dead stop after torpedo evasion.​
  104. Fuel does not drop to zero

    Fuel drops steadily, but does not drop all the way to zero.​
  105. CTD while drawing new map

    CTD while drawing new map​
  106. CTD with Re-build Scenario function

    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.​
  107. MP Saved game titles

    MP Saved game titles often use portions of the orders in lieu of the Session name.​
  108. Crash from fatal mount error

    Crash from fatal mount error when trying to load scenario​
  109. Altitude mis-match between Group and units

    Units and Group icons show different altitude values in SE.​
  110. ASW/WH torps tracking wrong targets

    WH/ASW torps tracking targets they cannot hit.​
  111. TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.​
  112. Time compression causes miss

    Higher time compression creates automatic miss.​
  113. Fighters hanging on refPt

    Fighters will launch and hang on one Ref point.​
  114. Plane ignores Nav Zone

    Plane totally ignores Nav Zone​
  115. Active sonobuoys dropped passively

    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.​
  116. Unassign command sound missing

    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.​
  117. Different depth at same location

    Two maps of the same area show different depth at same location.​
  118. Phantom air group

    Phantom air group.​
  119. Missiles not releasing

    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].​
  120. Torpedo knows target depth

    Torpedo becomes de facto depth finder​
  121. Forger cannot launch

    Yak-38 Forger will show "UNABLE" under the ready status​
  122. Hidden units can be destroyed without detection

    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.​
  123. Units out of range can be destroyed

    Units out of range can be destroyed if they are part of a group.​
  124. SSK rises early

    Diesel subs rise to Periscope depth long before their batteries are exhausted.​
  125. All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.​
  126. Max launch speed restriction

    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.​
  127. Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.​
  128. Unable to fire SSM

    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.​
  129. Unable to intercept target

    Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.​
  130. Automatic contact classification

    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.​
  131. Group Nav Zone Settings

    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.
  132. Subs in groups

    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.​
  133. AI inside Minimum Launch Range

    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.​
  134. MAD contact for ground facilities

    The MAD detector is able to detect ground facilities.​
  135. ARMs cause planes to hang

    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.​
  136. Weapon ignores range limitation

    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.​
  137. Sonobuoy deployment altitude

    Sonobuoys can be deployed at any altitude.​
  138. Min engine altitude ignored

    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.​
 

Herman Hum

Composite Warfare Command
Joined
Jul 17, 2004
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* Known Harpoon [ANW] Issues

These 95 problems were reported after the 3.10 Release
  1. Helos launch into base group

    Helos launch into base group instead of separate aircraft units in MP​
  2. Helos unable to launch

    Helos unable to launch from base in MP​
  3. Plotted mission auto-RtBs

    Aircraft on plotted mission Return to Base on their own volition against the wishes of the player​
  4. All land units re-named to default

    All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them​
  5. Magazines forcibly re-set

    AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped​
  6. Excess weapons mis-calculated

    AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity​
  7. Recon mission self-deleted

    Recon missions delete themselves after completion of one run instead of repeating​
  8. Active sonobuoys have no range ring

    Active sonobuoys have no range ring​
  9. AI engages neutral units

    AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed​
  10. CTD scrolling Report

    SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping​
  11. Intermittent sensor defaults to zero

    Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance​
  12. Pull-down menu commands revert

    Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows​
  13. Sub Mission launch failure

    When sub is detected, helos will not launch on their own volition in order to prosecute the sub​
  14. Subs self-immobilized

    Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected​
  15. Surface groups broken up

    Surface groups are broken up into individual units when scenario is re-built by SE​
  16. Unit postures corrupted

    Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted​
  17. ASuW mission never goes ECM active

    ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active​
  18. H3Editor generates incompatible signature

    H3Editor generates incompatible signature for *.DAT files from Reimer Editor​
  19. Unarmed units not engaged

    Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage​
  20. Missiles attack phantom target

    Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion​
  21. ALCM cannot hit runway

    Hundreds of ALCM will fire at runway target and none will ever hit​
  22. Out of Range message missing

    "Out of Range" message does not appear when a target that is too high for AAA is selected. Instead, the normal Weapon Allocation window appears, the player assigns AAA fire, and nothing happens​
  23. Cluster warheads neutralized

    Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310​
  24. Mission Editor inaccessible in window mode

    Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])​
  25. CTD while drawing new map II

    CTD while drawing new map​
  26. Weapons always free in MP

    Weapons tight works for solitaire, but is ignored in MP under all circumstances​
  27. Sanity check loadout false positive

    DB editor generates false positive error on loadout sanity check​
  28. Passive radar shows jamming

    Passive radar shows jamming​
  29. Non-existent Profile command

    According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.​
  30. Re-build causes Re-heat

    After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle​
  31. Duplicate unit in Mission Editor

    Two "Base Blue" units appear in right hand window when only one is in the scenario​
  32. Red planes land on Blue base

    Red planes land on Blue base​
  33. MP starts Weapons Free

    MP games start in Weapons Free mode even though scenario has been pre-set for Weapons Tight. SP games start in correct mode.​
  34. Path editor only appends in MP

    Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected​
  35. Planes just launched cannot return

    Planes just launched cannot return to the platform that just launched them​
  36. Delayed Missions crash server

    Time-delayed missions crash server in MP​
  37. ASuW range ring missing

    Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical​
  38. Game Status always default

    Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window​
  39. REditor imports unknown codes

    Reimer Editor will create/import weapons codes that do not previously exist​
  40. Magazine validation erroneous

    The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity​
  41. CTD REditor upon Text Export

    Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder​
  42. REditor re-import causes crash

    Reimer editor re-import command causes crash when applied to Country.DAT​
  43. REditor fails to import Ship Type

    Reimer editor fails to import Ship Type properly​
  44. Resignation causes colour inversion

    Resign command in SE causes colour to invert to another colour scheme​
  45. Inserted planes cannot attack

    AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack​
  46. Multiple re-build ops cause freeze

    Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load​
  47. Arty kills target out of range

    Artillery will fire and destroy a unit that was never within actual range​
  48. Decoy expenditures not recorded

    Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed​
  49. Rocket-deployed torps not recorded

    Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex​
  50. Automatic ASW Nav Zone missing

    ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created​
  51. StrikeTakeover unable to repeat

    Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired​
  52. StrikeTakeover cannot intercept

    Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"​
  53. Sub on ASW will not engage ship

    Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon​
  54. Unarmed sub captures CVN

    Unarmed sub captures CVN from underwater​
  55. Mine weapons indetectable

    Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values​
  56. Shift-Click non-functional

    The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.​
  57. Mission scripts unavailable in MP

    Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play​
  58. CTD after re-build in SE

    CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process​
  59. Sensor Max Range value functional

    According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)​
  60. Ballistic missile skims sea

    Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile​
  61. Missile dives 60km instantaneously

    Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile​
  62. Weather fails to draw

    Weather fails to draw completely on world map and only appears on left-hand edge​
  63. CTD on World Map

    CTD with Get Weather Function error while attempting to select unit on World Map​
  64. All windows active in MP

    All windows shown as active (highlighted border) when starting MP​
  65. Time compression drops to 1s

    Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not​
  66. Plotted mission will not fire

    Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission​
  67. 5-Plane strike groups form

    5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission​
  68. All missions go WeaponsFree

    All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued​
  69. ARMs allocated to ineligible target

    Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency​
  70. Create Mission window discrepancy

    When creating missions in MP, the "Edit Now" option is missing from the window under the "Settings" selection.​
  71. CTD for Batch rebuild from list

    CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.​
  72. CTD with XRef Weapons Dump

    CTD when Game Editor ordered to perform an XRef Weapons Dump.​
  73. Formation patrol loadouts changed

    Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol​
  74. Formation patrols revealed

    Formation patrols revealed when the base group is attacked.​
  75. Groups ignore sensor commands

    Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.​
  76. Incoming Missiles does not update

    "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it​
  77. Int depth shown at -50m

    Sub at -50m is reported being at Int depth when it should be Shallow Depth.​
  78. Intermittent EmCon not displayed

    Sonar settings show Active and not originally set Intermittent values​
  79. Keyboard commands missing

    Keyboard short-cut commands missing for functions added by ANW.​
  80. Missions do not return WeaponsTight

    Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu​
  81. Mount sensors unassailable

    Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.​
  82. Opening multiple ViCond windows

    It is possible to open multiple ViCond windows in ScenEdit.​
  83. Side disappears when another side deleted

    When one side is deleted, no other side appears as the default.​
  84. TLAM nukes will not reload

    TLAM nukes will not reload even if there are no other weapons aboard.​
  85. Timed out message

    MP session will eject players that 'time-out' and do not respond within 30 seconds​
  86. Revised group names not saved in MP

    Revised group names not saved in MP if they are changed from the original name.​
  87. Motionless SSK consumes no charge

    Diesel submarine consumes no charge when motionless.​
  88. MovieMaker only works with Load Battleset

    MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.​
  89. Nuke sub tries to re-charge

    After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge​
  90. SSGN launches prematurely

    Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target​
  91. CTD caused by TALD engagement

    Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game​
  92. Air group stuck at waypoint

    Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path​
  93. CTD due to Server Name

    A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)​
  94. Depth change immobilizes sub

    Depth change immobilizes sub​
  95. Buoys appear without range rings

    Some buoys deploy normally with associated range rings while others do not​
 

Herman Hum

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Re: * Known Harpoon [ANW] Issues

We are are happy to announce, along with Advanced Gaming Systems (www.advancedgaming.biz), the release of the v3.11.1 update for the Advanced Naval Warfare portion of the powerful modern naval strategy game Harpoon – Ultimate Edition.

This comprehensive update adds in an updated Database, perfect for scenario creators and editors to tailor their scenarios to their choosing with more variety. The update also fixes and improves the Boarding and Takeover feature for those daring players that bring the fight to their enemies in the water just that much closer! Other additions include a new victory condition that requires the possession of certain units, which works similar to the Protect Unit victory condition.
http://www.matrixgames.com/forums/fb.asp?m=3248712
 

Herman Hum

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After 3.7.0 Release: (080 Issues reported)
After 3.8.0 ..Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0 ..Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2 ..Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3 ..Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4 ..Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10. Release: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues

http://www.youtube.com/watch?v=_jwZsagloC8&list=PL8133F30DABF38A41&feature=plpp

A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 9 problems were resolved by the 3.11 Patch
  1. ASuW Mission will not engage TLAM

    ASuW Mission will not engage TLAM​
  2. CTD changing map size

    CTD occurs while changing size of tactical map.​
  3. Guns will not fire at aircraft

    Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)​
  4. Inserted planes cannot attack

    AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack​
  5. Intermittent sensor defaults to zero

    Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance​
  6. Nuke sub tries to re-charge

    After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge​
  7. Shift-Click non-functional

    The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.​
  8. Sub on ASW will not engage ship

    Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon​
  9. UnRep for 2 ships only

    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.​
These 14 problems were reported after the 3.11 Patch
  1. Aircraft ready time re-set

    Aircraft ready time re-set to maximum​
  2. CTD changing Formation Editor size

    CTD changing Formation Editor size via maximize/minimize command​
  3. CTD Changing Link 16

    CTD Changing Link 16 track to "1"​
  4. CTD changing map size III

    CTD occurs after changing size of tactical map, saving, and then re-loading scenario.​
  5. CTD changing map size IV

    CTD occurs when maximizing tactical map size.​
  6. CTD Invalid (____) in MP

    Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"​
  7. CTD upon Bearing-Only-Launch

    CTD upon Bearing-Only-Launch of any weapons​
  8. CTD while drawing new map III

    CTD while drawing new map III​
  9. Game Map shrinks instead of moving

    Game Map shrinks in size instead of moving when player tries to re-position it​
  10. Helo stranded by mountains

    Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.​
  11. Map constantly shrinks

    Map constantly shrinks every time it is maximized and then minimized​
  12. StrikeTakeover no longer functions

    Helo will no longer launch and perform StrikeTakeover mission against one or two facilities​
  13. WeaponStatusLogs always active II

    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher​
  14. ASW Mission will not engage TLAM

    ASW Mission will not engage TLAM​
 

Herman Hum

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These 220 problems were not resolved by the 3.11 Patch
  1. Hellfire do not launch in ODb

    Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied

    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs

    Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar

    Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional

    Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file

    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched

    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL

    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions

    8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Air Group formation

    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  13. ViCond evaluates with wrong UNIT

    ViCond evaluates with wrong specific UNIT identified in condition
  14. Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  15. Crash during re-build process

    ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  16. Crash during re-build process II

    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  17. CTD reading Evaluation

    CTD while attempting to PgDown in Evaluation window
  18. Map windows disappear

    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  19. Absolute mission delay time

    Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  20. Afterburner unavailable at low alt

    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  21. Ammo re-loads mismatch in SE

    Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  22. Centre key [T] inconsistency

    When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  23. Complete visual ID failure

    Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  24. CTD changing map size II

    CTD occurs while changing size of formation editor
  25. ECM emitter not shown

    Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  26. Ferry mission to comm centre

    Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  27. Ferry mission to SSN

    It is possible to create a Ferry mission with the destination as an airplane or SSN.
  28. Generic strikes seek additional targets 3

    Bombers will strike N, then S, then W and hang there
  29. Generic strikes seek additional targets

    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  30. Ground strike fails to execute

    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  31. Group climbs automatically

    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  32. Group icon moves without ships

    Group icon will arrive even though all ship components are trapped by ice
  33. Group plots across ice

    Group plots path through ice in ANW and ships subsequently get stuck on the ice
  34. Hangar overload

    It is possible to land many more aircraft than the hangar capacity allows.
  35. Incorrect number to be readied

    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  36. Indexation status false

    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  37. Intermittent values rejected

    Some intermittent values for EmCon window rejected
  38. Missiles drawn to wrong targets

    Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  39. Mission fails to navigate without Full throttle setting

    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  40. Mount re-load never finishes

    Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  41. NAV improperly drawn

    NAV zone shows double-sided left wall and inability to modify other points of the zone.
  42. Navigator plots path off map

    Navigator plots path outside of the map
  43. Phantom mounts shown on aircraft

    Phantom mounts are shown on aircraft when the Logistics button is pushed.
  44. Plane does not immediately RTB

    B014 will launch ALCM and then circle until running low on fuel before RTB
  45. Planes cannot accept mission

    Planes cannot accept mission even though they are not intended for immediate launch
  46. Plotted path gets stuck

    Ship gets stuck on land even though a path was plotted successfully.
  47. Poor AAW missile allocation

    Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  48. Propulsion ranges import improperly

    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  49. Protect ViCond doesn't evaluate properly

    Protect ship Victory Condition does not evaluate properly.
  50. Protect ViCond failure

    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  51. Re-build cancels intermittent EmCon

    Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  52. Ready time cancelled by mission

    Ready time changed when aircraft are assigned to a mission
  53. Ready Times shortened

    Aircraft with long ready times can have them shortened to the default 30 minutes.
  54. RoE error yields wrong message

    Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  55. SAMs locate new targets in mid-flight

    SAMs locate new targets in mid-flight after original targets destroyed.
  56. Sanity check fails for multiple weapons records

    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  57. Sensor default values are zero

    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  58. Sonar range circle appears for group

    Sonar range circle appears for group where none should be seen
  59. Sonobuoy endurance display error

    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  60. Speed changes with altitude

    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  61. Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.
  62. Sub accelerates to cruise speed when plotted

    Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  63. Sub ignores speed order

    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  64. Sub on surface dives on its own

    Sub starts on surface but dives to Periscope depth on its own
  65. Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  66. Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish while under polar ice.
  67. Subs go over land

    Subs go over island instead around it.
  68. Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.
  69. Superfluous line in display

    Superfluous blank line appears in weapons display for loadout list
  70. Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torpedoes chasing dipping helo

    Torpedoes will go active and then turn towards dipping helo
  73. Transit mission fails to execute

    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  74. Unable to lay sonobuoy string

    Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  75. Ships are unable to navigate around ice

    Ships are unable to navigate around ice.
  76. Unable to set Weapons Tight in SE

    Scenario designer is unable to set Weapons Tight in ScenEditor.
  77. Unassigned SSMs do not fire

    Unassigned land-based SSMs will fire on ships, but not against land targets.
  78. Unassigned SSMs no longer fire

    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  79. Unidentified targets auto-engaged

    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  80. Units drop off network

    Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  81. UnRep done concurrently

    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  82. UnRep Teleportation

    UnRep process is possible while physically separated by several miles.
  83. Wrong cruise altitude

    TLAM shows cruise altitude of 20m and Intermediate depth.
  84. Wrong ready time displayed

    Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  85. Allied sides share unit control

    Players can change unit paths for sides allied via Friendly posture setting.
  86. Change in threat axis ignored

    Change in threat axis ignored in MP.
  87. CTD on load

    CTD while attempting to load saved game
  88. Aircraft below sea level

    Aircraft below sea level.
  89. Country annex nullified

    "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  90. AAW patrol motionless

    AAW patrol motionless instead of flying between assigned reference points.
  91. Dual speeds selected

    When ships are damaged, sometimes dual speeds are show in the throttle setting.
  92. Formation patrols ignore axis

    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  93. CTD when hitting Report button

    CTD when unit Skunk 2435 selected and then Report button depressed.
  94. Damage changes aircraft ready time instead of destroying them

    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  95. Dead stop after torp evasion

    Escort comes to a dead stop after torpedo evasion.
  96. Fuel does not drop to zero

    Fuel drops steadily, but does not drop all the way to zero.
  97. CTD while drawing new map

    CTD while drawing new map
  98. CTD with Re-build Scenario function

    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  99. MP Saved game titles

    MP Saved game titles often use portions of the orders in lieu of the Session name.
  100. Crash from fatal mount error

    Crash from fatal mount error when trying to load scenario
  101. Altitude mis-match between Group and units

    Units and Group icons show different altitude values in SE.
  102. ASW/WH torps tracking wrong targets

    WH/ASW torps tracking targets they cannot hit.
  103. TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  104. Fighters hanging on refPt

    Fighters will launch and hang on one Ref point.
  105. Plane ignores Nav Zone

    Plane totally ignores Nav Zone
  106. Active sonobuoys dropped passively

    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  107. Unassign command sound missing

    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  108. Different depth at same location

    Two maps of the same area show different depth at same location.
  109. Phantom air group

    Phantom air group.
  110. Missiles not releasing

    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  111. Torpedo knows target depth

    Torpedo becomes de facto depth finder
  112. Hidden units can be destroyed without detection

    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  113. Units out of range can be destroyed

    Units out of range can be destroyed if they are part of a group.
  114. All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  115. Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.
  116. Unable to fire SSM

    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  117. Automatic contact classification

    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  118. Group Nav Zone Settings

    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.

    [*]Subs in groups

    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.

    [*]AI inside Minimum Launch Range

    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.

    [*]MAD contact for ground facilities

    The MAD detector is able to detect ground facilities.

    [*]Weapon ignores range limitation

    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.

    [*]Sonobuoy deployment altitude

    Sonobuoys can be deployed at any altitude.

    [*]Min engine altitude ignored

    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.

    [*]Plotted mission auto-RtBs

    Aircraft on plotted mission Return to Base on their own volition against the wishes of the player

    [*]All land units re-named to default

    All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them

    [*]Magazines forcibly re-set

    AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped

    [*]Excess weapons mis-calculated

    AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity

    [*]Recon mission self-deleted

    Recon missions delete themselves after completion of one run instead of repeating

    [*]Active sonobuoys have no range ring

    Active sonobuoys have no range ring

    [*]AI engages neutral units

    AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed

    [*]CTD scrolling Report

    SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping

    [*]Pull-down menu commands revert

    Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows

    [*]Sub Mission launch failure

    When sub is detected, helos will not launch on their own volition in order to prosecute the sub

    [*]Subs self-immobilized

    Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected

    [*]Surface groups broken up

    Surface groups are broken up into individual units when scenario is re-built by SE

    [*]Unit postures corrupted

    Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted

    [*]ASuW mission never goes ECM active

    ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active

    [*]H3Editor generates incompatible signature

    H3Editor generates incompatible signature for *.DAT files from Reimer Editor

    [*]Unarmed units not engaged

    Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage

    [*]Missiles attack phantom target

    Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion

    [*]Cluster warheads neutralized

    Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310

    [*]Mission Editor inaccessible in window mode

    Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])

    [*]CTD while drawing new map II

    CTD while drawing new map

    [*]Weapons always free in MP

    Weapons tight works for solitaire, but is ignored in MP under all circumstances

    [*]Sanity check loadout false positive

    DB editor generates false positive error on loadout sanity check

    [*]Passive radar shows jamming

    Passive radar shows jamming

    [*]Non-existent Profile command

    According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.

    [*]Re-build causes Re-heat

    After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle

    [*]Red planes land on Blue base

    Red planes land on Blue base

    [*]Path editor only appends in MP

    Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected

    [*]Planes just launched cannot return

    Planes just launched cannot return to the platform that just launched them

    [*]ASuW range ring missing

    Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical

    [*]Game Status always default

    Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window

    [*]REditor imports unknown codes

    Reimer Editor will create/import weapons codes that do not previously exist

    [*]Magazine validation erroneous

    The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity

    [*]CTD REditor upon Text Export

    Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder

    [*]REditor re-import causes crash

    Reimer editor re-import command causes crash when applied to Country.DAT

    [*]REditor fails to import Ship Type

    Reimer editor fails to import Ship Type properly

    [*]Resignation causes colour inversion

    Resign command in SE causes colour to invert to another colour scheme

    [*]Multiple re-build ops cause freeze

    Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load

    [*]Decoy expenditures not recorded

    Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed

    [*]Rocket-deployed torps not recorded

    Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex

    [*]Automatic ASW Nav Zone missing

    ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created

    [*]StrikeTakeover unable to repeat

    Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired

    [*]StrikeTakeover cannot intercept

    Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"

    [*]Unarmed sub captures CVN

    Unarmed sub captures CVN from underwater

    [*]Mine weapons indetectable

    Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values

    [*]Mission scripts unavailable in MP

    Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play

    [*]CTD after re-build in SE

    CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process

    [*]Sensor Max Range value functional

    According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)

    [*]Ballistic missile skims sea

    Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile

    [*]Missile dives 60km instantaneously

    Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile

    [*]Weather fails to draw

    Weather fails to draw completely on world map and only appears on left-hand edge

    [*]CTD on World Map

    CTD with Get Weather Function error while attempting to select unit on World Map

    [*]All windows active in MP

    All windows shown as active (highlighted border) when starting MP

    [*]Time compression drops to 1s

    Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not

    [*]Plotted mission will not fire

    Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission

    [*]5-Plane strike groups form

    5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission

    [*]All missions go WeaponsFree

    All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued

    [*]ARMs allocated to ineligible target

    Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency

    [*]CTD for Batch rebuild from list

    CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.

    [*]CTD with XRef Weapons Dump

    CTD when Game Editor ordered to perform an XRef Weapons Dump.

    [*]Formation patrol loadouts changed

    Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol

    [*]Formation patrols revealed

    Formation patrols revealed when the base group is attacked.

    [*]Groups ignore sensor commands

    Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.

    [*]Incoming Missiles does not update

    "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it

    [*]Int depth shown at -50m

    Sub at -50m is reported being at Int depth when it should be Shallow Depth.

    [*]Intermittent EmCon not displayed

    Sonar settings show Active and not originally set Intermittent values

    [*]Keyboard commands missing

    Keyboard short-cut commands missing for functions added by ANW.

    [*]Missions do not return WeaponsTight

    Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu

    [*]Mount sensors unassailable

    Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.

    [*]Opening multiple ViCond windows

    It is possible to open multiple ViCond windows in ScenEdit.

    [*]Side disappears when another side deleted

    When one side is deleted, no other side appears as the default.

    [*]TLAM nukes will not reload

    TLAM nukes will not reload even if there are no other weapons aboard.

    [*]Timed out message

    MP session will eject players that 'time-out' and do not respond within 30 seconds

    [*]Revised group names not saved in MP

    Revised group names not saved in MP if they are changed from the original name.

    [*]Motionless SSK consumes no charge

    Diesel submarine consumes no charge when motionless.

    [*]MovieMaker only works with Load Battleset

    MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.

    [*]SSGN launches prematurely

    Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

    [*]CTD caused by TALD engagement

    Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game

    [*]Air group stuck at waypoint

    Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path

    [*]CTD due to Server Name

    A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)

    [*]Depth change immobilizes sub

    Depth change immobilizes sub

    [*]Buoys appear without range rings

    Some buoys deploy normally with associated range rings while others do not

    [*]CTD during missile engagement

    CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]

    [*]Message missing in MP

    Player message appears in solitaire play but not when run in MP

    [*]CTD logging onto MP Server

    MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)

    [*]CTD FileStream error in MP

    Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)

    [*]CTD on VCR re-play

    CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)

    [*]Probable Kill toggle defective

    k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)

    [*]Sides missing after loading

    After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered

    [*]Captured unit stops combat

    Captured unit stops combat since all units (hostile units included) are now connected by datalinks

    [*]Recon planes launch as a group

    Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area

    [*]AAA fires on targets too high

    AAA fires on targets flying higher than Max Alt of gun system

    [*]No eligible weapons window

    The Weapons Allocation window appears even though no weapons are capable of firing against the target

    [*]Sub sinks itself

    Sub sinks itself while firing torpedoes at ship

    [*]Air patrols no longer detach

    Air patrols will not detach from groups on Transit missions to investigate and attack contacts

    [*]VCR uses original scenario file

    VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.

    [*]CTD Checking Composite ViCond

    ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition

 

Herman Hum

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Herman Hum

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Warning: Implementation of the ANW 3.11.1 Patch will render the current ANW v3.9.4 multi-player capabilities totally non-functional.

After 3.7.0. Release: (080 Issues reported)
After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues
After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 003 New) = 236 Issues

http://www.youtube.com/watch?v=_jwZsagloC8&list=PL8133F30DABF38A41&feature=plpp

A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

ThIs 1 problem was resolved by the ANW 3.11.1 Patch
  1. CTD upon Bearing-Only-Launch

    CTD upon Bearing-Only-Launch of any weapons​
These 3 problems were reported after the ANW 3.11.1 Patch was released
  1. Control wires do not regenerate
    • Torpedo control wires do not regenerate after initial use
  2. MP RefPts cannot be removed
    • MP RefPts cannot be removed from an AI mission
  3. Aircraft removed in MP
    • Aircraft are incorrectly removed in MP
 

Herman Hum

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These 233 problems were not resolved by the ANW 3.11.1 Patch
 

Herman Hum

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Last edited:

Herman Hum

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Harpoon ANW is an exercise in irony. When it was first released in 2006, the multi-player capability was supposedly the prime rationale behind the new version. Now, at the end of its life cycle (I do not think there will be any future releases), the MP function is totally corrupt and non-functional due to bugs. Utterly poetic.
 
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