Hard to remember dr & DR for ASLSK

Baetis

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Hi all;

Not sure if it plagues you, but there are enough special dr and DR outcomes that I had to write them down. Doesn't always help then but it's been better as a result. I put this list together by phase. Would love to hear which dr and DR outsomes I'm missing. It's meant to be a living list. I haven't added all of the DRMs - they can usually be found on the tables so I wasn't as likely to miss them but remember the actual rolls themselves while in the heat of things wasn't easy. I still routinely forget ROF and leaving Residual Fire markers. Geez. Cheers.
 

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bendizoid

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It's helpful to immediately announce 'Rate of fire' or 'Sniper' after rolling. Then let the dice be. Let them sit until it is time to roll them again. Don't compulsively fidget with the dice in hand. Find some other thing to fidget with. My 2 cents plus a penny.
 

Baetis

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See, if I offer a “penny for your thoughts” and you give me your “two cents’ worth” I make a penny. Two in your case. Very kind! I’ll have to see if I can do this solo and listen to myself. :eek: Thanks for the suggestions!
 

jrv

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An ambush entitles the attacker to more than a +1/-1 DRM. When there is no ambush all attacks of both sides are made, even if a previous attack eliminated some units. When there is an ambush the ambushing side declares and makes its attacks, and only *surviving* units may attack back.

JR
 

xenovin

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When you move onto guns/tanks, a good memory aid for the To Hit process is "white over red, hit in the head" which means if the white die is higher than the red, it is a turret hit.
 

Michael R

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I don't know SK well enough to know if these suggestions apply.

TH DR of 12 = weapon malfunction
MG attack DR of 12 = weapon malfunction
TH DR of doubles = multiple hits for some ordnance
Small arms IFT DR of 12 = casualty reduction during ammunition shortage

CC attack DR of 2 or 12 = infiltration
 

Baetis

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I don't know SK well enough to know if these suggestions apply.

TH DR of 12 = weapon malfunction
MG attack DR of 12 = weapon malfunction
TH DR of doubles = multiple hits for some ordnance
Small arms IFT DR of 12 = casualty reduction during ammunition shortage

CC attack DR of 2 or 12 = infiltration
The SW malfunction DRs apply. Good additions!
 
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