Hammada Immobilization DR in Heavy Dust

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Doug Leslie

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Q. I have a query regarding the number of MP that a halftrack needs to expend in order to negate the risk of immobilization in a location that is accessible to hammada when heavy dust is in effect.

"F3.31 IMMOBILIZATION: Each vehicle that is not fully-tracked must make an Immobilization DR when it enters (or changes VCA in) either a hammada hex or an Open Ground hex that is Accessible to a hammada hex [EXC to both: if following a Track (9.1) or road]. If the Immobilization Final DR is ≥ 12 the vehicle is Immobilized [EXC: motorcycle; 3.32]. The following cumulative DRM can apply:

+1If the vehicle did not expend twice the total [EXC: Towing/Weather/Convoy] MP necessary to enter (or change VCA in) that hex

"F11.73...In addition, Light Dust is in effect, and each vehicle/Cavalry unit must expend one extra MP/MF to enter a new hex..."


How many MP does the halftrack need to expend to be deemed to have spent twice the total MP necessary to enter the hex?



A. 4MP

....Perry"
MMP
 
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