Doug Leslie
Elder Member
Q. I have a query regarding the number of MP that a halftrack needs to expend in order to negate the risk of immobilization in a location that is accessible to hammada when heavy dust is in effect.
"F3.31 IMMOBILIZATION: Each vehicle that is not fully-tracked must make an Immobilization DR when it enters (or changes VCA in) either a hammada hex or an Open Ground hex that is Accessible to a hammada hex [EXC to both: if following a Track (9.1) or road]. If the Immobilization Final DR is ≥ 12 the vehicle is Immobilized [EXC: motorcycle; 3.32]. The following cumulative DRM can apply:
"F11.73...In addition, Light Dust is in effect, and each vehicle/Cavalry unit must expend one extra MP/MF to enter a new hex..."
How many MP does the halftrack need to expend to be deemed to have spent twice the total MP necessary to enter the hex?
A. 4MP
....Perry"
MMP
"F3.31 IMMOBILIZATION: Each vehicle that is not fully-tracked must make an Immobilization DR when it enters (or changes VCA in) either a hammada hex or an Open Ground hex that is Accessible to a hammada hex [EXC to both: if following a Track (9.1) or road]. If the Immobilization Final DR is ≥ 12 the vehicle is Immobilized [EXC: motorcycle; 3.32]. The following cumulative DRM can apply:
+1 | If the vehicle did not expend twice the total [EXC: Towing/Weather/Convoy] MP necessary to enter (or change VCA in) that hex |
"F11.73...In addition, Light Dust is in effect, and each vehicle/Cavalry unit must expend one extra MP/MF to enter a new hex..."
How many MP does the halftrack need to expend to be deemed to have spent twice the total MP necessary to enter the hex?
A. 4MP
....Perry"
MMP