skippen
Member
Bloody Ham Jam!
We decided to take a whack the HASL Pegasus Bridge for our bi-weekly ASL game on Tuesday night gaming. The scenario we chose was PB1: Bloody Ham Jam. This session report will be, mainly, from my point of view--the British. The objective of the scenario is for the British to clear Pegasus Bridge in 6.5 turns (Brits have the last turn).
This scenario did not go well at all for the British. I decided to bring my British on the board on the north east side of board (east of the river as per SSR) as I would not be landing in a bunch of irrigation ditches and would be able to possibly land in my initial landing hexes. Sadly, this didn't go as planned. Two of my three gliders landed safely, and close to the objective. Sadly, the middle glider, containing my 9-1 leader, mortar, a sapper, and 2 squads, crashed, killing all aboard.
Sadly, after this tragic event, not much else better happened. After my initial landing/crash, it was apparent to me after seeing the turn tracking action that this scenario was short--very short, so I made the decision to utilize my two leaders and get my squads to the bridge ASAP. This, of course, was another problem.
I have learned, as many other ASLers have, never to move in groups. Well, one of my two groups, made it in sight of his AA gun. They were hit, and sent them running back. Well suffice it to say, after this, all went downhill. Here are the highlights of my failure:
Another hit on a stack that was I meaning to separate the next turn, rolled a KIA. I managed to roll and kill a squad and a leader.
Both PIATs were broken in the same turn, and then the following attempt, broken permanently.
Toward the very end of the scenario, after wading through wire that usually took full movement to get through, I manage to take the AA gun, clear the pillbox, destroy a truck and its crew, and take the head of the bridge. However, this was on turn 6. I knew about on turn 2, that this game was over from the beginning, but I wanted to stick it out and glad I did. It was fun but tragic. The Germans held Pegasus Bridge.
Things I learned or learned again:
Never move in stacks in the open ground even thought its night (I knew this, but I thought I could get away with it).
Things I need read-up on:
night rules, gliders, DC clearance, and gun targeting again.
I have been playing ASL for about 3 years now, and I still feel like a newbie. But with each successive play, I get better with the rules. I probably give myself less credit than I deserve, but I want to be that guy who knows most of the rules off the top of my head. I still bout myself too often, and I use my mentor as a learning
We decided to take a whack the HASL Pegasus Bridge for our bi-weekly ASL game on Tuesday night gaming. The scenario we chose was PB1: Bloody Ham Jam. This session report will be, mainly, from my point of view--the British. The objective of the scenario is for the British to clear Pegasus Bridge in 6.5 turns (Brits have the last turn).
This scenario did not go well at all for the British. I decided to bring my British on the board on the north east side of board (east of the river as per SSR) as I would not be landing in a bunch of irrigation ditches and would be able to possibly land in my initial landing hexes. Sadly, this didn't go as planned. Two of my three gliders landed safely, and close to the objective. Sadly, the middle glider, containing my 9-1 leader, mortar, a sapper, and 2 squads, crashed, killing all aboard.
Sadly, after this tragic event, not much else better happened. After my initial landing/crash, it was apparent to me after seeing the turn tracking action that this scenario was short--very short, so I made the decision to utilize my two leaders and get my squads to the bridge ASAP. This, of course, was another problem.
I have learned, as many other ASLers have, never to move in groups. Well, one of my two groups, made it in sight of his AA gun. They were hit, and sent them running back. Well suffice it to say, after this, all went downhill. Here are the highlights of my failure:
Another hit on a stack that was I meaning to separate the next turn, rolled a KIA. I managed to roll and kill a squad and a leader.
Both PIATs were broken in the same turn, and then the following attempt, broken permanently.
Toward the very end of the scenario, after wading through wire that usually took full movement to get through, I manage to take the AA gun, clear the pillbox, destroy a truck and its crew, and take the head of the bridge. However, this was on turn 6. I knew about on turn 2, that this game was over from the beginning, but I wanted to stick it out and glad I did. It was fun but tragic. The Germans held Pegasus Bridge.
Things I learned or learned again:
Never move in stacks in the open ground even thought its night (I knew this, but I thought I could get away with it).
Things I need read-up on:
night rules, gliders, DC clearance, and gun targeting again.
I have been playing ASL for about 3 years now, and I still feel like a newbie. But with each successive play, I get better with the rules. I probably give myself less credit than I deserve, but I want to be that guy who knows most of the rules off the top of my head. I still bout myself too often, and I use my mentor as a learning