laszlo.nemedi said:
I read the other comments, maybe only me who worry?
I think 3Gds will be eliminated before full activation...
((
I'm not sure it's all that bad. Yes, the 26th Tk Corp and a lot of the 5TA units will be destroyed but hey .... the Soviets situation WILL suck the first few turns. If he hadn't taken out the the units in the north, he'd killed the 51st Army.
A few items I noticed immediately:
1. All of your defenders should be dug in. Why aren't your surrounded units dug in? Did they get retreated there and not have any mp's left to dig in?
2. All should be on ignore losses. The first thing you should do at the beginning of turn 2 is place every unit on ignore losses. (Forgive me if I'm preaching to the choir ... it's always worth repeating.)
3. Don't get concerned about the air force. I think that's about standard. I just got my turn 2 and all but 2 air units are in re-org. It was painful watching them attack during the replay ... when that's not what I wanted ... but that's the game!
4. Turn 4 is next! Most of your units are un-frozen. I see no threat to 3rd Gds Army, especially once 1 Gds Mech Corps is activated on turn 5.
5. He is definetly setting outside Stalingrad being careful not to trip the **** boundary. I'd expect that once he eliminates the pocket that he's surrounded, he'll want to swing west and link up with Stalingrad, if he feels he can.
6. Your job .... work your plan! Look at his situation. Right now, he's done nothing but launch a spoiling attack. He's gained no vp points except for gaining 3 pts on the loss penalty. That will increase but we expect that. If he can eliminate the Soviets that are surrounded. What then? If he turns east, he has three Soviet Gd armies attacking behind him. Not pretty. If he turns west, he will not be able to relieve the Stalingrad pocket. Going north serves no purpose.
7. Here's some of my recommendations:
a) Move a lot of the Don Front artillery on the west side of the pocket where they can support limited attacks against the Germans east of Ostrov. I see you have the 13th Mech Corp moving up. Get them attacking towards Ostrov from the SE with the Don Front units doing ML/LA attacks from the east.
b) Get the 4th Tank Corp and the 3rd Gd's Cav Corp off the west edge of the pocket and have them attack NW towards Bolshe Nabatov (67,24) with the 226 Rifle Div supporting down the road towards Ronin. If he doesn't kill your pocket by the end of his turn 5 (whic he probably will anyway but you have to try) the hunter will become the hunted!
c) Raise hell on the Italians with those three Gd Armies. Don't go running down to battle the 57 Pz Corp with them. Stick to YOUR plan.
d) Raise hell on the Rumanians. With no additional German troops on the south flank, the Soviet 28th and 51st Armies can tear a new a-hole in the southern German lines. Take the rest of the 13th Mech Corp (around Kargata 76,38) and hit those Romanian cav regiments. March the 28th Army due west. He will have to pay attention!
My thoughts for now. Stick to your plan ... get dug in ... and get on ignore losses.