von Marwitz
Forum Guru
Situation:
During the setup, the Scenario Defender wants to set up a vehicle in the Graveyard hex of Z7.
Normally, Graveyards are not enterable by non-fully tracked vehicles except by Graveyardroad hexside.
Due to the walls and the building in AA7, a halftrack could theoretically only access Z7 via VBM through AA7.
Rules:
B18.4 Movement costs for entry of a graveyard through a graveyard road hexside (a graveyard road is the thin dark brown line passing through every graveyard hex of board 12 except 12W4) are different than those listed on the Movement Costs Chart for roads.
B18.41 Infantry enter a graveyard at a MF cost of one regardless of whether they enter via a graveyard road hexside. All vehicles may enter a graveyard through a graveyard road hexside at a cost of one MP (two MP if BU) and without checking for Bog. Otherwise, only fully-tracked vehicles may enter a graveyard and they must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM [EXC: motorcycles may enter via a non-road hexside at a cost of four MP, except across a wall or hedge].
B18.42 A graveyard road does not bestow any bonus for movement through a graveyard road hexside (3.4)—either alone or in combination with other road movement.
Index:
Hexside (one of the six lines which combine to form a hex; each hexside also contains two vertices): [Indirect Fire TEM: C1.52] [Inherent Terrain: B.6] [MF cost: A4.131] [Railroad: B32.1] [Road hexside: B3.13] [TEM: B1.16]
Questions:
von Marwitz
During the setup, the Scenario Defender wants to set up a vehicle in the Graveyard hex of Z7.
Normally, Graveyards are not enterable by non-fully tracked vehicles except by Graveyardroad hexside.
Due to the walls and the building in AA7, a halftrack could theoretically only access Z7 via VBM through AA7.
Rules:
B18.4 Movement costs for entry of a graveyard through a graveyard road hexside (a graveyard road is the thin dark brown line passing through every graveyard hex of board 12 except 12W4) are different than those listed on the Movement Costs Chart for roads.
B18.41 Infantry enter a graveyard at a MF cost of one regardless of whether they enter via a graveyard road hexside. All vehicles may enter a graveyard through a graveyard road hexside at a cost of one MP (two MP if BU) and without checking for Bog. Otherwise, only fully-tracked vehicles may enter a graveyard and they must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM [EXC: motorcycles may enter via a non-road hexside at a cost of four MP, except across a wall or hedge].
B18.42 A graveyard road does not bestow any bonus for movement through a graveyard road hexside (3.4)—either alone or in combination with other road movement.
Index:
Hexside (one of the six lines which combine to form a hex; each hexside also contains two vertices): [Indirect Fire TEM: C1.52] [Inherent Terrain: B.6] [MF cost: A4.131] [Railroad: B32.1] [Road hexside: B3.13] [TEM: B1.16]
Questions:
- Is the Z7-AA7 hexside a graveyard road hexside?
- Provided that hex AA7 has enough clearance to allow for VBM, could a non fully-tracked vehicle set up in Z7?
- If a vehicle is located in VBM with CAFP of Z6-Z7-AA7 with the intention of entering Z7, would it be entering by graveyard road hexside?
von Marwitz