KG_RangerBooBoo
Member
I really enjoyed this scenario even though I took an overwhelming loss in it, surrendering on turn 55. I want to preface any remarks that I make by saying right out that I started this battle pretty raw and have probably progressed to just being raw so keep that in mind as you read my comments.
First I want to thank the designer for a great scenario. It was a very large and complex battle but I never really felt like I was bogged down or overwhelmed by the number of units or the size of the map. I do think it may need a little tweaking but then again one of you veterans may have made hay while I was watching the sun shine.
My opponent opted to rapidly withdraw the majority of his units from most of Russia and used them to dig in behind the super rivers etc. without really putting up much of a fight for Russia. Since he could withdraw faster then I could overwhelm his rearguard and pursuit he was well fortified along the super rivers, fortified hexsides, and mountain passes when I managed to get the majority of my forces in place. I think a better player would have managed to destroy more German units in the beginning but even then this defensive line is extremely hard to break. It is basically consists of super rivers, fortified hexsides, and mountain passes from the Baltic to the Adriatic. I wonder if the German shouldn't really be penalized a little more for giving up all of Russia and a chunk of Eastern Poland without a fight. I realize that we all play these battles to see if we couldn't do better but I thought that this stretched history a little far. Also I was confounded by the number of HQ's that my opponent used as rearguards along with RR units. In actuality these would have been some of the last units used for that purpose. I don't know enough about the game to know if there was a higher penalty for losing these units then combat units but to me there should be, but that is just my two cents worth.
I will be looking forward to trying this again though as the scale, for a large scenario, was very enjoyable and I would recommend it to anyone. Hopefully I have learned enough to do better next time though.
First I want to thank the designer for a great scenario. It was a very large and complex battle but I never really felt like I was bogged down or overwhelmed by the number of units or the size of the map. I do think it may need a little tweaking but then again one of you veterans may have made hay while I was watching the sun shine.
My opponent opted to rapidly withdraw the majority of his units from most of Russia and used them to dig in behind the super rivers etc. without really putting up much of a fight for Russia. Since he could withdraw faster then I could overwhelm his rearguard and pursuit he was well fortified along the super rivers, fortified hexsides, and mountain passes when I managed to get the majority of my forces in place. I think a better player would have managed to destroy more German units in the beginning but even then this defensive line is extremely hard to break. It is basically consists of super rivers, fortified hexsides, and mountain passes from the Baltic to the Adriatic. I wonder if the German shouldn't really be penalized a little more for giving up all of Russia and a chunk of Eastern Poland without a fight. I realize that we all play these battles to see if we couldn't do better but I thought that this stretched history a little far. Also I was confounded by the number of HQ's that my opponent used as rearguards along with RR units. In actuality these would have been some of the last units used for that purpose. I don't know enough about the game to know if there was a higher penalty for losing these units then combat units but to me there should be, but that is just my two cents worth.
I will be looking forward to trying this again though as the scale, for a large scenario, was very enjoyable and I would recommend it to anyone. Hopefully I have learned enough to do better next time though.
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