My background with TOAW I first came across TOAW I "Elite Edition" way back, but never really got into it (when I wanted to take it up later, I found that it wouldn't run beyond Windows 98). Still, I liked the concept, and when I found out about TOAW III, I started stalking this forum, finally bought the game, and have played some of the scenarios recommended for tutorial purposes. However, I believe I have spent more time reading about TOAW than actually playing it :nuts:! My basic plan for Road to Rimini I have played the scenario hotseat against myself, and as German against the PO (to see if Elmer could do a better job as attacker). Both games resulted in overwhelming German victories, where the Brits got footholds in the Gotic Line, but at the cost of appalling losses. However, the Germans did have a hard time manning the Line. From these experiences, I draw the conclusion that the attackers must exploit their numbers and immense artillery fire power to the fullest and expose the whole Gotic Line to attack, using engineers to move into super river hexes, etc. In this way, the Germans will not be able to cycle fresher units to critical areas. Does this sound as a reasonable way to proceed?