witchbottles
Forum Guru
Many aspiring and new to the "ride" designers wonder ( lord knows I did) ; "How do I design a scenario? What is it a scenario should be when finished? How will I know when it has achieved a 'good' design, and is ready? What makes the design complete?"
I do not know what guides others who have made this endeavour to design one or more scenarios for ASL. For me, it was the following words of wisdom, so I thought I might share them for everyone interested:
"A good design will strive to eliminate excessive chrome that complicates play; redesigns
the flow of the scenario if needed, to add enjoyment to the game; reduces the
scenario, if needed in drastic measures, to its basic elements and building it anew. The final
result is to have the rules and scenario information read well; and the game play well."
( William E. Peschel, 1984)
I cannot think and have not yet heard or read a better concept of what a designer is trying to accomplish.
YMMV
KRL, Jon H
I do not know what guides others who have made this endeavour to design one or more scenarios for ASL. For me, it was the following words of wisdom, so I thought I might share them for everyone interested:
"A good design will strive to eliminate excessive chrome that complicates play; redesigns
the flow of the scenario if needed, to add enjoyment to the game; reduces the
scenario, if needed in drastic measures, to its basic elements and building it anew. The final
result is to have the rules and scenario information read well; and the game play well."
( William E. Peschel, 1984)
I cannot think and have not yet heard or read a better concept of what a designer is trying to accomplish.
YMMV
KRL, Jon H