Michael Dorosh
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From this thread by Steve today
Maybe I'm reading too much into it, but I see some room for discussion on these points.
Squad Level
The German infantry squad trained to use the LMG as the primary weapon of destruction of the enemy. The "sharpest shooter" (this is the phrase that Alex Buchner uses, or at least, the English translator uses it, in the German Infantry Handbook) trained to use the LMG, and the squad maneuvered around its firepower. The riflemen were there to support the LMG. In the British and Commonwealth forces, it was the other way around, and the squads were permanently divided into two "fire teams" as we call them today - a 3 man Bren Group and a rifle group - usually 2, 3 or 4 men (on paper it was 7 men by 1944, but in action the squads went into battle short-handed deliberately) who maneuvered to close with the enemy with the squad leader's SMG and grenades. The LMG supported the advance, the opposite to the doctrine in the German system.
How this worked in practice, I have no idea. Lots of scared kids yelling and shooting, I imagine.
Even overall, I think the reliance by 1944 on high explosive should have an effect on the game, though perhaps the availability of German mortars might even things out. Don't know. The original CM prided itself on depicting the battle after the barrages went through, after the reconnaissance was done, and the infantry were doing their thing. The smaller scale of CMX2 kind of reinforces this "grunt's-eye" view. If they want to persist in their Real Time venture, I suppose we need to stick to the platoon-level and at most company level perspective.
How many platoon commanders read Clausewitz or Rommel I wonder? I do know that the Canadian Army Training Memomorandum was highly circulated and did have articles on German Army training methods (or what we thought we knew about what the enemy was doing) but these were not greatly detailed. There were indoctrinations in enemy methods (Band of Brothers had a neat display of this when they showed the British soldiers in German uniforms walking through the U.S. airborne camp before D-Day - they actually had demonstration teams who did platoon sized attacks using German tactics with enemy weapons and uniforms so that the troops could see what it looked like before the real deal).
Even if your average platoon commander sat around reading Lidell-Hart or Guderian, I doubt it did him much good...
Incidentally, the British and Canadians were well versed in initiative at the lowest levels thanks to Battle Drill; it didn't seem to extend to continuing the battle once the immediate objectives were won - something not really applicable to CM.
How would this translate into how CM should be portraying things? I'd like to see the squad animations doing different things for the different nationalities - at the very least, the British squads should be different sizes than the "stock" 10 man paper squads; they had a Left Out of Battle (LOB) doctrine that ensured they usually went into action at 50% or 60% strength as a matter of routine. They should also be splitting up into 3 man gun teams and a rifle team. The Germans - I'd like to see them split off into even smaller teams to reflect their greater individual initiative, dependent on the type of unit and experience level. I wouldn't expect a squad of Ost Battalion "volunteers" to do much but sit in a group and be reluctant to do anything but wait around within eye-sight of each other - I think those kinds of capabilities should be tied to experience, reflecting how often they drilled together. So far, CM has tied unit capability to nationality, which seems wrong.
Someone at BFC had suggested a few weeks ago that green troops should bunch up more when moving - a great idea that I hope gets implemented.
Any reactions?For the Germans only? No. The US and Commonwealth Armies operated under the same tactical principles as the Germans did, largely because they emulated German advances in infantry and mechanized warfare during and after WWI. Trust me, any Allied officer worth his salt had read most of the same classics that the German officers did (including Rommel's "Infantry Attacks"). In turn the Germans were influenced HEAVILY by British, French, and American mechanized warfare theorists. Ironically, initially the Germans paid more attention to the likes of Liddell-Hart, Fuller, Patton, etc. than did their own militaries
My point is that by the time 1944 comes around there isn't much tactical difference in terms of theory. The Germans should not have some sort of different means of acting, at least not at the tactical level that we simulate. Plus, the day we would be able to program the AI to carry out subtle differences in tactical execution is the day we quit wargaming and get our Nobel Prizes in Artificial Intelligence
Steve
Maybe I'm reading too much into it, but I see some room for discussion on these points.
Squad Level
The German infantry squad trained to use the LMG as the primary weapon of destruction of the enemy. The "sharpest shooter" (this is the phrase that Alex Buchner uses, or at least, the English translator uses it, in the German Infantry Handbook) trained to use the LMG, and the squad maneuvered around its firepower. The riflemen were there to support the LMG. In the British and Commonwealth forces, it was the other way around, and the squads were permanently divided into two "fire teams" as we call them today - a 3 man Bren Group and a rifle group - usually 2, 3 or 4 men (on paper it was 7 men by 1944, but in action the squads went into battle short-handed deliberately) who maneuvered to close with the enemy with the squad leader's SMG and grenades. The LMG supported the advance, the opposite to the doctrine in the German system.
How this worked in practice, I have no idea. Lots of scared kids yelling and shooting, I imagine.
Company/Battalion LevelWhen I achieved a position of real responsibility in Nam, platoon sergeant and platoon leader, I always told the new guys as they came to the field: "Forget everything they taught you except how to use your weapons, and follow your squad leaders." What this indicated, of course, was not that the training was that awful but that in actual combat nothing goes according to the book. Everything is hellishly confused, you can't remember hand and arm signals, you haven't the time to yell out formations, so you just yell, "Let's go, let's go! This way, let's go!" and hope your people come along."
Private Mark M. Smith, Company A, 1st Battalion, 5th Cavalry, 1st Cavalry Division
Binh Dinh Province Feb 1967 - Feb 1968
Even overall, I think the reliance by 1944 on high explosive should have an effect on the game, though perhaps the availability of German mortars might even things out. Don't know. The original CM prided itself on depicting the battle after the barrages went through, after the reconnaissance was done, and the infantry were doing their thing. The smaller scale of CMX2 kind of reinforces this "grunt's-eye" view. If they want to persist in their Real Time venture, I suppose we need to stick to the platoon-level and at most company level perspective.
How many platoon commanders read Clausewitz or Rommel I wonder? I do know that the Canadian Army Training Memomorandum was highly circulated and did have articles on German Army training methods (or what we thought we knew about what the enemy was doing) but these were not greatly detailed. There were indoctrinations in enemy methods (Band of Brothers had a neat display of this when they showed the British soldiers in German uniforms walking through the U.S. airborne camp before D-Day - they actually had demonstration teams who did platoon sized attacks using German tactics with enemy weapons and uniforms so that the troops could see what it looked like before the real deal).
Even if your average platoon commander sat around reading Lidell-Hart or Guderian, I doubt it did him much good...
Incidentally, the British and Canadians were well versed in initiative at the lowest levels thanks to Battle Drill; it didn't seem to extend to continuing the battle once the immediate objectives were won - something not really applicable to CM.
How would this translate into how CM should be portraying things? I'd like to see the squad animations doing different things for the different nationalities - at the very least, the British squads should be different sizes than the "stock" 10 man paper squads; they had a Left Out of Battle (LOB) doctrine that ensured they usually went into action at 50% or 60% strength as a matter of routine. They should also be splitting up into 3 man gun teams and a rifle team. The Germans - I'd like to see them split off into even smaller teams to reflect their greater individual initiative, dependent on the type of unit and experience level. I wouldn't expect a squad of Ost Battalion "volunteers" to do much but sit in a group and be reluctant to do anything but wait around within eye-sight of each other - I think those kinds of capabilities should be tied to experience, reflecting how often they drilled together. So far, CM has tied unit capability to nationality, which seems wrong.
Someone at BFC had suggested a few weeks ago that green troops should bunch up more when moving - a great idea that I hope gets implemented.