Very interesting. I'm not sure I like the level -1 color with the desert level 0, it seems jarring. Maybe a darker level 0 color although it would take some work to differentiate it from hill colors. Also, what are the bright green bits among the buioldings intended to be?
Great idea! Sketch up a map depicting Paradise Cove, CA (where the infamous Fonzi scene was filmed) and we can design a hypothetical beach assault scenario using it! We'll need SSRs for Great White Sharks, water skiing and leather jackets.I think we've jumped the shark.... sigh
board 61 re-imagined as 'Fort' style!!I think so.
The normal geo-boards (even if you butt them together) tend to array the terrain - especially hill masses - either at 0° or 90°. As they are only 10 hexes wide each, this is probably mainly due to the physical limitations of the boards. Bd18 is an exception insofar the line of ridges of the hills is running diagonally across the board. However, these hills are very small and only level 1. Not much more can be done on a board that is only 10 hexes wide in this regard.
The Fort board dimensions offer 16 hexes for the purpose. Something like this very roughly - disregard the "real" 4a terrain:
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