Scott Tortorice
Senior Member
Found this interesting:
AIAS President: 'Game Reviewers Are Lazy'
Not only that, but while this above point is a fair one, I think it is usually pretty obvious if a game is good or not within a few hours of gameplay. If a game doesn't dazzle the player quickly, how many gamers are going to stick around for hours more in the hopes it gets better? Not many. And why should they?
AIAS President: 'Game Reviewers Are Lazy'
He also went on to say:Speaking on the current state of video game journalism and criticism, Academy of Interactive Arts & Sciences president Joseph Olin has expressed his belief that "game reviewers are lazy" due to a reliance on scores and the desire to review a game quickly.
"When I just see a score, whether it's a Metacritic score or 5 stars or 4 thumbs, that doesn't tell me anything," Olin told Shacknews during an extensive interview, to be published in full at a later date. "I am never surprised when there's as much as a 40% or 50% variance between Metacritic numbers and user numbers."
"My pet peeve is that game reviewers are lazy," he said. "Not all, but in terms of the reviews [something like] 'This game isn't as good because let's compare it to that game over there and that game was great.' Who gives a, you know, bleep?"
Also a good point. But, as I see it, the only way to get out a timely review of a large game is if the devs give review copies or access to MMOs weeks in advance of release. Of course, weeks before release usually means weeks of bug hunting and fixes for the devs, thus the review will not reflect the actual release copy. This issue is certainly a conundrum with no easy solution."How can you review a game, how can you give a comment about a game like Grand Theft Auto IV, that has 40-plus hours or more of gameplay, if you've only spent 2 1/2 to 3 hours playing it," Olin asked, describing his query as a "challenge" to the industry.
"It would be like reviewing a movie but only seeing the opening, first reel. I don't think that's fair, or is it accurate," he explained.
Not only that, but while this above point is a fair one, I think it is usually pretty obvious if a game is good or not within a few hours of gameplay. If a game doesn't dazzle the player quickly, how many gamers are going to stick around for hours more in the hopes it gets better? Not many. And why should they?