Stewart
Senior Member
So, was it intentional that the gaining of DM status of units in OG in Normal range in SK was meant to be completely different from ASL and completely confusing for SK players entering ASL?
Can you elaborate?So, was it intentional that the gaining of DM status of units in OG in Normal range in SK was meant to be completely different from ASL and completely confusing for SK players entering ASL?
You ARE forcing it to rout if you DM it and it's in OG.We are not forcing it to route so Route determination is not part of this as well. The ASOP says put on DM counter 6.11B then conduct routes. 6.21B
Not quite sure if you are referring to ASLRB or SKRB (it seems the thread has veered into ASL).I can't find where it describes the +1 DRM due to CX status as TEM or Hindrance DRM (which are the requirements for negating FFMO, and thus OG status)
Again, not certain which "players" or RB you are referring to, so please forgive my confusion in advance. I can only say that as an SK player, I do not ignore the OG stipulation when determining if a unit could be interdicted. Not really sure what is confusing here...I don't think the rules for gaining DM are different. Just that players ignore the OG definition and just focus on Normal Range.
SK rulebook AND ASL RBAgain, not certain which "players" or RB you are referring to, so please forgive my confusion in advance. I can only say that as an SK player, I do not ignore the OG stipulation when determining if a unit could be interdicted. Not really sure what is confusing here...
So, its not being fired upon, but rather subject to Rout rules which Interdiction is a part of. Thus, the hex isn't OG as the DM in OG in Normal Range requires.A6.7 "...effective LOS Hindrance hex are modified by a +1 DRM to either the IFT or To Hit DR... The presence of such a Hindrance always negates Interdiction and FFMO." 10.531"... Open Ground hex is any hex in which the particular enemy unit(s) could apply, during a hypothetical Defensive First Fire opportunity (regardless of what attacks it actually made in previous phases), the -1 FFMO DRM. 10.532 a positive DRM would usually come into effect and thereby disallow its Interdiction.