h) Marker Removal: All DM counters are
removed at the end of the RPh unless the DM
unit is adjacent to a Known Enemy Unit. A broken unit may opt to keep its DM status unless in woods or building.
3.6 During the RtPh a broken unit ... may not remain
unemplaced in the same Open Ground location in
the normal range and LOS of a Known Good
Order enemy unit that would be able to interdict
it if it were routing in that hex (see below).
ASL
A broken unit
is also automatically under DM whenever a Known armed enemy unit is ADJACENT to it (even if it does not end the phase ADJACENT to it) or when it starts a RtPh in a Blaze Location (B25.4) or in Open Ground in the LOS and Normal Range (10.532) of a Known enemy unit.
This Normal Range is under INTERDICTOR
No weapon is effective for Interdiction purposes beyond its Normal Range or 16 hexes (whichever is less).
This implies that INTERDICTION must be valid for the DM status as referenced. AND would coincide with the SK RULE.
It has been suggested that Interdiction doesn't matter...
The unit must be in OPEN GROUND...and if you are not in OG if outside the CA of the enemy tank
Open Ground (OG; for Concealment Gain/Loss, Dash, Interdiction, and
Rout determination, an Open Ground hex is any hex in Normal Range in
which any Interdictor could apply the -1 FFMO DRM)
Well it DOES in SK....Why would it be any different in ASL?
I'm looking why that is treated COMPLETELY differently in SK, as it makes a HUGE impact in the game.
I don't think the rules for gaining DM are different. Just that players ignore the OG definition and just focus on Normal Range.