gaining concealment in OG

Oberst Balck

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Hi,

I can never rememebr or even work out the rule for gaining ? in open ground out of enemy LOS.

Is there some menomic for working this it seems for example it is almost impossible to NOT get ? ..

Thanks
 

Jeff Leslie

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There are a couple exceptions, but basically you have to roll a 5 or less with a single die to gain concealment in OG. This is within 16 hexes of an unbroken enemy unit but out of LOS, or at 17 hexes or greater if in LOS.

The main DRM are US# (Unit Size #) and leadership modifier of any leader present. Stealth is a -1 and lax is a +1. The way I remember US# is the number of soldier silhouettes on the counter - a squad has 3 soldiers on it, so the US# is 3. A HS has 2 soldiers for a US# of 2 and a SMC has 1. Large guns or vehicles are a 5 (the biggest US# that you could possibly gain concealment with a dr of 1), all other 5/8" counters are a 4. Just add the US# to the die roll, if you get a 6 or better they can't gain.

The concealment loss/gain table is your friend. There is a table in the lower right corner on the same chart page with the concealment loss/gain table that lists all the other DRM for gaining.

cheers
 

Tater

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TEM and hinderances can add in as negative mod's to the dr.
 

Special K9

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Tater said:
TEM and hinderances can add in as negative mod's to the dr.
However, it has to be an in hex TEM and not a hexspine TEM (wall or hedge). The exception is of course bocage.

Kevin
 

Robin Reeve

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... and you can attempt Concealment in a broken enemy unit's LOS.
Don't forget leadeship drm either!
 
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