Oberst Hausser
Member
The first week the Russian gets a battering while the German tools up and generally causes havoc.
Whats to be done ?
Russian:
DON'T BUY MILITA: Lax/ slow and crap leaders
BUY LOTS OF MINES: Yes I know they are expensive 18 FFP for 1 x 6 AP mine.
Believe me a few mines with the odd wire will turn the German into a raving lunatic. They are HIP
what a pity that they are NOT revealed at scenario start up
Buy 2 x HW platoon early and pray u get a full one.
What u do with these is HIP everything, an entire Pl costs - just - 12 HIP points. Peanuts
2 50 cal's in BB18 stops a river assault in its tracks, combined with a -1 or -2 leader. You can also consider some totally awesome FL action. You can even consider - gasp- a bunker !!
The next thing is how to fall back causing the German as much trouble as possible while keeping YOUR forces alive.
THE UNEXPECTED
Tunnels, HIP, fortified buildings (and bunkers/wire)
the first 4 are HIP
You MUST drive the German insane with unexpected maneuver and attacks - tunnels behind factory walls allow safe rally, or street crossings. Not forgetting the totally HIP stack with 9-1 ldr and 3 x 527 that pop up BEHIND enemy lines ( somewhat similar to night).
Combine this with a 3-6 hex mine belt further strengthens this defense and - by causing the German further casualties to continue that attack.
The other plan is more strategic but must be done with equal finesse.
The Russian must develop a picket style defense - to strip G concealment - of no more than 2-3 companies, all SW here must be less than 4 pp. The main issue is to have 9 - 12 MMC units within
2 MPh of your MLR. Your reserve.
WAIT TO SEE where the German blows will come THEN move into blocking positions. DO NOT
form linear defenses on /at the MLR as this just invites OBA.
The last idea is to continually develop 2-3 strong points. The classic case is BB18.
Here trench lines, wire , mines and tunnels should be developed also consider DI tanks ..
Good luck
Whats to be done ?
Russian:
DON'T BUY MILITA: Lax/ slow and crap leaders
BUY LOTS OF MINES: Yes I know they are expensive 18 FFP for 1 x 6 AP mine.
Believe me a few mines with the odd wire will turn the German into a raving lunatic. They are HIP
what a pity that they are NOT revealed at scenario start up
Buy 2 x HW platoon early and pray u get a full one.
What u do with these is HIP everything, an entire Pl costs - just - 12 HIP points. Peanuts
2 50 cal's in BB18 stops a river assault in its tracks, combined with a -1 or -2 leader. You can also consider some totally awesome FL action. You can even consider - gasp- a bunker !!
The next thing is how to fall back causing the German as much trouble as possible while keeping YOUR forces alive.
THE UNEXPECTED
Tunnels, HIP, fortified buildings (and bunkers/wire)
the first 4 are HIP
You MUST drive the German insane with unexpected maneuver and attacks - tunnels behind factory walls allow safe rally, or street crossings. Not forgetting the totally HIP stack with 9-1 ldr and 3 x 527 that pop up BEHIND enemy lines ( somewhat similar to night).
Combine this with a 3-6 hex mine belt further strengthens this defense and - by causing the German further casualties to continue that attack.
The other plan is more strategic but must be done with equal finesse.
The Russian must develop a picket style defense - to strip G concealment - of no more than 2-3 companies, all SW here must be less than 4 pp. The main issue is to have 9 - 12 MMC units within
2 MPh of your MLR. Your reserve.
WAIT TO SEE where the German blows will come THEN move into blocking positions. DO NOT
form linear defenses on /at the MLR as this just invites OBA.
The last idea is to continually develop 2-3 strong points. The classic case is BB18.
Here trench lines, wire , mines and tunnels should be developed also consider DI tanks ..
Good luck