von Marwitz
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FrF68 A Hasty Farewell - AAR
When leafing through my Friendly Fire scenario collection, I came across this one which looked quite appealing. Neither board 53 nor board q were too familiar to me. Set in the last days of the war - 28. April 1945 - it pits the Yugoslav army (represented by Russian infantry) with a number of very interesting AFV which are quite powerful. The Germans have a brittle force of 2nd line Infantry with an ELR of 2 supported by two 'German' T-34 M43. The whole affair is a falling-back option with a twist: By SSR, the Germans can't just make a run for it, but they have to hold a certain building until the end of Turn 2, another until the end of Turn 7 to prevent a Yugoslav win. After that, they have to exit a number of squad equivalents with a T-34 counting as one squad equivalent. This makes it very tricky for the German to weigh how many units to leave behind to hold the buildings, possibly using them in the process, and with how many to fall back when. The Yugoslavs have to be careful with their infantry as well, as they begin the game with only a single 9-1 Leader for their 8 squads, which makes attacks on two flanks a risky proposition. At least until in Turn 3 another 8-0 enters as reinforcements along with a platoon of infantry and two evil AFVs, one of them being a Stewart III Chassis with a FlakVierling on it that can potentially raise the living hell on the brittle German infantry.
As of 5. January 2021, ROAR has this quite balanced at 14 Yugoslav vs. 15 German wins with a good Excitement Rating of 6.54 (out of 9).
I had the defending Germans in this game.
Situation at Game Start:
The first possibility for the Yugoslavs to win by the end of Turn 2 is to capture the qR2 building. So the Germans have no choice but to cover it strongly to prevent a quick Yugoslav victory. Yet, it is not guaranteed that the Yugoslavs opt to head for that building. They could also attempt to flank the Germans in an attempt to reach the village with the stone building TEM and try to set themselves up to Control the 53P5 building by the end of Turn 7. Once the Yugoslavs are in Stone Building TEM, they are much harder to stop and deal with.
Thus my plan of defence was to protect the qR2 building mostly from the outside rather then the inside, as I was also concerned that I would not be able to get out if broken. Both the wooded areas around qL1 and qU3 were strongly held - or at least appeared to be so. From each of these wooded areas I could fire into the center or on one of the flanks and had good paths of retreat into the village. In addition, I guarded all three roads into the village to ward of a possible 'lightning strike' into my back by the Yugoslaw vehicles.
The inital two M3A3(a) tanks are good tanks vs. Infantry as they have plenty of MGs and their 37LL Gun with 4FP for HE shots is enough cause of concern for German 447 Second Line squads with an ELR of 2. They are fast and small and even if hit by the German T-34s, the latter's AP TK of 13 does not guarantee a kill vs. the M3A3(a)'s frontal AF of 6. At the same time, their 37LL has an AP TK of 11, which the German T-34's cannot ignore with a side AF of 6. The fine German PaK 40 mounted on a M3A3(a) chassis is a much more dangerous beast for the T-34s. The two German T-34s are obviously key units for the defence, so the German is well advised to protect them.
My objective was - of course - to hold the qR2 building until the end of Turn 2, to cause as much Yugoslav infantry to break because with only a single Leader in the first turns this would slow down the attack and buy me time for later. My armor would attempt to dispose of one or two of the Yugoslav AFVs before their reinforcements arrived so as to prevent the Yugoslav a clear armored superiority and thus impede his movement - especially of that evil beast of M3A3(a) chassis with a German FlaK-Vierling mounted on it which would arrive in Turn 3.
Then, from stone building cover of the village, I would fire at the Yugoslav Infantry while still in inferior TEM, conduct a fallback defence within the village preventing to be cut off by AFV in my back, hold the 53P5 building just as long as needed and finally make a run for it, attempting to move everything offboard required to deny a Yugoslav victory in a single turn.
The Yugoslavs opted for the most likely 'central approach' towards the first victory building along the route that provided the most cover. One M3A3(a) was set up for a flanking move in the East (right), while the second one could choose the East or the center.
Situation at the End of Yugoslav Turn 1:
In their initial turn, the Yugoslavs moved up into the wooden buildings and into the Eastern woods, mostly retaining Concealment. I could only break a single Yugoslav squad. One tank hooked around in the East (right), staying well out of PF range. The other tank remained put, retaining all movement options, while the TD fired to acquire on my concealed squad in the first victory building.
Situation at the End of German Turn 1:
As the direction of the main thrust of the Yugoslavs had become clear, I redeployed my forces in both the eastern and western patches of the woods to cover the approaches to the first victory building, so that I could throw out three fire lanes and was further backed up by the firepower of both T-34s. Although it pained me to do so, I reinforced the first victory building with a second squad to be able to occupy both Levels.
Almost all my units were concealed, so my opponent could not yet be sure of my exact disposition. He could now try an 'all out' attack to capture the first victory building, but this would mean wading through a hail of fire and Residual FP and the risks that lie in CC. If an 'all out' attack would fail, then the Yugoslavs would probably be so battered that they would lose plenty of time to recover. If they would not opt for the 'all out' attack, then they would not grab the first victory building.
At this point, I was much concerned that the M3A3(a) in the East (right) might take the opportunity to infiltrate into the village to mess up my rout paths.
To be continued in subsequent post...
von Marwitz
When leafing through my Friendly Fire scenario collection, I came across this one which looked quite appealing. Neither board 53 nor board q were too familiar to me. Set in the last days of the war - 28. April 1945 - it pits the Yugoslav army (represented by Russian infantry) with a number of very interesting AFV which are quite powerful. The Germans have a brittle force of 2nd line Infantry with an ELR of 2 supported by two 'German' T-34 M43. The whole affair is a falling-back option with a twist: By SSR, the Germans can't just make a run for it, but they have to hold a certain building until the end of Turn 2, another until the end of Turn 7 to prevent a Yugoslav win. After that, they have to exit a number of squad equivalents with a T-34 counting as one squad equivalent. This makes it very tricky for the German to weigh how many units to leave behind to hold the buildings, possibly using them in the process, and with how many to fall back when. The Yugoslavs have to be careful with their infantry as well, as they begin the game with only a single 9-1 Leader for their 8 squads, which makes attacks on two flanks a risky proposition. At least until in Turn 3 another 8-0 enters as reinforcements along with a platoon of infantry and two evil AFVs, one of them being a Stewart III Chassis with a FlakVierling on it that can potentially raise the living hell on the brittle German infantry.
As of 5. January 2021, ROAR has this quite balanced at 14 Yugoslav vs. 15 German wins with a good Excitement Rating of 6.54 (out of 9).
I had the defending Germans in this game.
Situation at Game Start:
The first possibility for the Yugoslavs to win by the end of Turn 2 is to capture the qR2 building. So the Germans have no choice but to cover it strongly to prevent a quick Yugoslav victory. Yet, it is not guaranteed that the Yugoslavs opt to head for that building. They could also attempt to flank the Germans in an attempt to reach the village with the stone building TEM and try to set themselves up to Control the 53P5 building by the end of Turn 7. Once the Yugoslavs are in Stone Building TEM, they are much harder to stop and deal with.
Thus my plan of defence was to protect the qR2 building mostly from the outside rather then the inside, as I was also concerned that I would not be able to get out if broken. Both the wooded areas around qL1 and qU3 were strongly held - or at least appeared to be so. From each of these wooded areas I could fire into the center or on one of the flanks and had good paths of retreat into the village. In addition, I guarded all three roads into the village to ward of a possible 'lightning strike' into my back by the Yugoslaw vehicles.
The inital two M3A3(a) tanks are good tanks vs. Infantry as they have plenty of MGs and their 37LL Gun with 4FP for HE shots is enough cause of concern for German 447 Second Line squads with an ELR of 2. They are fast and small and even if hit by the German T-34s, the latter's AP TK of 13 does not guarantee a kill vs. the M3A3(a)'s frontal AF of 6. At the same time, their 37LL has an AP TK of 11, which the German T-34's cannot ignore with a side AF of 6. The fine German PaK 40 mounted on a M3A3(a) chassis is a much more dangerous beast for the T-34s. The two German T-34s are obviously key units for the defence, so the German is well advised to protect them.
My objective was - of course - to hold the qR2 building until the end of Turn 2, to cause as much Yugoslav infantry to break because with only a single Leader in the first turns this would slow down the attack and buy me time for later. My armor would attempt to dispose of one or two of the Yugoslav AFVs before their reinforcements arrived so as to prevent the Yugoslav a clear armored superiority and thus impede his movement - especially of that evil beast of M3A3(a) chassis with a German FlaK-Vierling mounted on it which would arrive in Turn 3.
Then, from stone building cover of the village, I would fire at the Yugoslav Infantry while still in inferior TEM, conduct a fallback defence within the village preventing to be cut off by AFV in my back, hold the 53P5 building just as long as needed and finally make a run for it, attempting to move everything offboard required to deny a Yugoslav victory in a single turn.
The Yugoslavs opted for the most likely 'central approach' towards the first victory building along the route that provided the most cover. One M3A3(a) was set up for a flanking move in the East (right), while the second one could choose the East or the center.
Situation at the End of Yugoslav Turn 1:
In their initial turn, the Yugoslavs moved up into the wooden buildings and into the Eastern woods, mostly retaining Concealment. I could only break a single Yugoslav squad. One tank hooked around in the East (right), staying well out of PF range. The other tank remained put, retaining all movement options, while the TD fired to acquire on my concealed squad in the first victory building.
Situation at the End of German Turn 1:
As the direction of the main thrust of the Yugoslavs had become clear, I redeployed my forces in both the eastern and western patches of the woods to cover the approaches to the first victory building, so that I could throw out three fire lanes and was further backed up by the firepower of both T-34s. Although it pained me to do so, I reinforced the first victory building with a second squad to be able to occupy both Levels.
Almost all my units were concealed, so my opponent could not yet be sure of my exact disposition. He could now try an 'all out' attack to capture the first victory building, but this would mean wading through a hail of fire and Residual FP and the risks that lie in CC. If an 'all out' attack would fail, then the Yugoslavs would probably be so battered that they would lose plenty of time to recover. If they would not opt for the 'all out' attack, then they would not grab the first victory building.
At this point, I was much concerned that the M3A3(a) in the East (right) might take the opportunity to infiltrate into the village to mess up my rout paths.
To be continued in subsequent post...
von Marwitz
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