FOW Suicide Hero Street Fighting

MajorDomo

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A North Korean squad capable of generating a Suicide Hero is in a building, next to a road....

Along comes an AFV on the road.

A. Does the Squad first take a PAATC, then try to generate a Suicide Hero?

B. Does the Squad first generate a Suicide Hero, than PAATC if the squad wishes to attack separately or with combined with the Suicide hero?

Obviously, never a question with the Japanese as they are exempt from PAATCs.
 

Vinnie

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It depends on how you wish to attack.
If you want to send the suicide hero in by itself, no paatc just the generation roll.
If you want the squad to attack first then paatc then generation roll.
Can the squad reaction fire with a suicide hero?
 

EagleIV

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You can not have the squad attack first as it will then be marked with a First Fire and therefore can't create a Suicide Hero.
If you want them to attack as a combined stack you can by rolling for the Suicide Hero first and then the PAATC and if successful make one attack adding 1 to the squad's CCV (if the Suicide Hero is created and the PAATC fails the he may still attack by himself normally). Since the Suicide Hero adds little to the squad's attack it is probably better to just create it first, then if it fails, try the Reaction attack.
This (except the PAATC) can all be found in the THH section (G1.421).
 

MajorDomo

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I thought the Japanese can roll for a THH, then:

A. Have the squad attack with the THH for a CCV value of 6 ( not counting the mods for ATMM, street fighting,, motion...)

B. Have both the squad and THH attack separate each with a basic CCV of 5.

My question was can the North Korean squad roll for Suicide Hero BEFORE a PAATC, therefore increasing the odds that something will attack the AFV.

I think you guys are saying yes it can choose to roll for the Hero without or before a PAATC if it chooses.
 
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EagleIV

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Instead of option B why not just roll for the THH and resolve his attack, then if needed have the squad roll a PAATC and attack. There is no need to create the THH, then roll the squad's PAATC before rolling the THH's attack. This isn't CC where you need to advance everyone into the location before resolving any attacks.

Also for option A an ATMM is not possible as the THH is not attacking alone.
 

Doug Leslie

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Instead of option B why not just roll for the THH and resolve his attack, then if needed have the squad roll a PAATC and attack. There is no need to create the THH, then roll the squad's PAATC before rolling the THH's attack. This isn't CC where you need to advance everyone into the location before resolving any attacks.

Also for option A an ATMM is not possible as the THH is not attacking alone.
I'm not familiar with the Forgotten War rules but a Japanese THH can certainly roll for an ATMM while conducting an attack against a vehicle with the MMC that created it.

1.4231 CC & ATMM: G1.4231 Tank-Hunter Hero ATMM A T-H Hero has one FP which is usable only in CC vs Personnel (hence for rout [A10.5] and Interdiction purposes he is Unarmed and has no Normal Range), and has a CCV of 5. In addition, before making his CC attack he may if unpinned {J10} roll for an ATMM:8 a Final dr of ≤ 3 succeeds; however, an Original 6 dr does not pin him (1.4). The only possible drm is a +1 which applies if the scenario is pre-1944. No other Japanese unit may roll for an ATMM. A T-H Hero attacking/defending together with a MMC merely adds one to that MMC's FP (A11.14) or CCV (A11.5); however, vs a vehicle, his ATMM DRM (if any) can apply to that combined attack (C13.73).
 

EagleIV

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I'm not familiar with the Forgotten War rules but a Japanese THH can certainly roll for an ATMM while conducting an attack against a vehicle with the MMC that created it.

1.4231 CC & ATMM: G1.4231 Tank-Hunter Hero ATMM A T-H Hero has one FP which is usable only in CC vs Personnel (hence for rout [A10.5] and Interdiction purposes he is Unarmed and has no Normal Range), and has a CCV of 5. In addition, before making his CC attack he may if unpinned {J10} roll for an ATMM:8 a Final dr of ≤ 3 succeeds; however, an Original 6 dr does not pin him (1.4). The only possible drm is a +1 which applies if the scenario is pre-1944. No other Japanese unit may roll for an ATMM. A T-H Hero attacking/defending together with a MMC merely adds one to that MMC's FP (A11.14) or CCV (A11.5); however, vs a vehicle, his ATMM DRM (if any) can apply to that combined attack (C13.73).
You are correct, I missed this part.
 
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