Forgotten War Q & A.

Rob MacDonald

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216 Centurions Reverse!: In the CPVA setup instructions, change “81T4” to “83T4”.
My question concerns the British on board set up instructions, not that for the CPVA. Setting up <= 3 hexes of 81I6 does not provide any legal (i.e. non-steep hill hex) for the British AVFs to set up in.
 

jrv

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My question concerns the British on board set up instructions, not that for the CPVA. Setting up <= 3 hexes of 81I6 does not provide any legal (i.e. non-steep hill hex) for the British AVFs to set up in.
Although by SSR1 KW Terrain [W.3] is in effect, Steep Hills are not part of KW Terrain. You need a separate SSR to invoke Steep Hills, e.g. SSR1 for 204 "Human Bullets."

JR
 
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Rob MacDonald

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Although by SSR1 KW Terrain [W.3] is in effect, Steep Hills are not part of KW Terrain. You need a separate SSR to invoke Steep Hills, e.g. SSR1 for 204 "Human Bullets."

JR
Thank you, JR. I missed the SSR qualification regarding Steep Hills
 

Yuri0352

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I'm preparing to play ASL 210, This is Where We Stand.
I have a question regarding the end of SSR 1 ...'cliffs do not exist '.
Would a former cliff hex side such as those within 2S7 and 2T6 be treated as a 'double crest' hex side (B10.52), such as that in hex 82K1 ?

Thank you!
 

jrv

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I'm preparing to play ASL 210, This is Where We Stand.
I have a question regarding the end of SSR 1 ...'cliffs do not exist '.
Would a former cliff hex side such as those within 2S7 and 2T6 be treated as a 'double crest' hex side (B10.52), such as that in hex 82K1 ?
The only effect of a double crest line is that vehicles can't cross one and Cavalry can't charge across one. Since the scenario does not have any vehicles nor Cavalry, I don't see that whether the hexside is or is not a double crest has any effect. It is still a two-level change of elevation, with all that entails for going up and down, LOS, etc.

JR
 

Yuri0352

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A question for the designers of Forgotten War regarding W7.8, Bugles.

Was there any consideration of providing some type of 'Bugle' info counter which would serve as a reminder that bugles had been sounded during a player turn? I have a tendency to forget this especially when pausing a game in progress. I've been using a gunflash counter for this purpose, however considering the extent of detail within the ASL system, I was a bit surprised a bugle info counter was not part of the counter mix.

I've really been enjoying playing the CPVA BTW!
 

Ganjulama

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A question for the designers of Forgotten War regarding W7.8, Bugles.

Was there any consideration of providing some type of 'Bugle' info counter which would serve as a reminder that bugles had been sounded during a player turn? I have a tendency to forget this especially when pausing a game in progress. I've been using a gunflash counter for this purpose, however considering the extent of detail within the ASL system, I was a bit surprised a bugle info counter was not part of the counter mix.

I've really been enjoying playing the CPVA BTW!
I just play the bugle sound on my phone every turn. It’s like when Ramsey Bolton kept playing his bugle outside of Winterfell. My opponents go insane.
 

Justiciar

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A question for the designers of Forgotten War regarding W7.8, Bugles.

Was there any consideration of providing some type of 'Bugle' info counter which would serve as a reminder that bugles had been sounded during a player turn? I have a tendency to forget this especially when pausing a game in progress. I've been using a gunflash counter for this purpose, however considering the extent of detail within the ASL system, I was a bit surprised a bugle info counter was not part of the counter mix.

I've really been enjoying playing the CPVA BTW!
No there was not. That perhaps, no not perhaps, is my fault as I orchestrated the bugle rule section. I did not think of a counter for that purpose. Perhaps this can be adjusted in some future release of counters, but do not count on this note being heard.
 

Major Issues

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Gloster Hill. Daytime. Bugles declared. Non-IPM. Chinese unit WISHES to move. When does the UN Jitter Fire DR happen, before or after Assault Movement/ Non-Assault Movement is DECLARED. Ie: is the WISH indicated by the movement declaration, or separate from it?
There is no Jitter Fire. See W7.82. It only applies from 10/50 to 3/51. Gloster Hill is set in April 1951.
 

boylermaker

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I notice that ROK marine 238 squads have their firepower in bold. Does this mean something, or is it just a vagary of the printing process?
 
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