jrv
Forum Guru
B20.41 says, "If a stream is dry, it does not exist; rather, it is considered a gully for all purposes."I don't see that in the rules. What rule is it that you believe makes it a gully for all purposes?
JR
B20.41 says, "If a stream is dry, it does not exist; rather, it is considered a gully for all purposes."I don't see that in the rules. What rule is it that you believe makes it a gully for all purposes?
Yes I know about that rule.B20.41 says, "If a stream is dry, it does not exist; rather, it is considered a gully for all purposes."
I beg to differ.However, the water obstacle (Stream) no longer exists in the Ford hex of a Shallow Stream, it becomes a dry Gully hex for all purposes, not just movement.
It is treated as if one level lower.The rule then goes on to B20.81 where the water depth is one level shallower than the stream. There is no water obstacle present any longer in a Ford of a Shallow stream. The only level shallower than a 'Shallow" stream is "Dry". A dry qstream (hex) is a gully (as per B20.41).
Well,... yes that is correct for all sorts of ELR 5 types but you get my point.As squad would not, it has underlined ELR so would deploy and then disrupt.
The answer is not to cross a frigid water obstacle on foot.
Sorry Robin but that is not correct. Or at least the phrase "as if" (conjunction) could have been replaced by "like" (preposition). However, the two have been commonly interchanged in modern English for the better part of a century, driving purist (It is treated as if one level lower.
"As if" implies that it actually is not one level lower.
Klas,Yes I know about that rule.
But what I am asking about what rule says that a Ford transforms a shallow stream hex into a dry stream (gully) hex for ALL purposes.
I don’t see that in the B20.8 section (neither did MMP judging by the QA).
So am I missing something?
A possibly drowned one, rather.This thread is a dead horse.
...and a bit frozen... cold waterA possibly drowned one, rather.
Here is the written rule in a common-sense-written approach (by Don Greenwood) that in simple logic terms explain that a unit is not in the frigid water up to its belly-button. A couple of inches perhaps. But clearly not soaking wet.Yes I know about that rule.
But what I am asking about what rule says that a Ford transforms a shallow stream hex into a dry stream (gully) hex for ALL purposes.
I don’t see that in the B20.8 section (neither did MMP judging by the QA).
So am I missing something?
Also take note, to support you case further,The horse is dead, its flesh flayed from the bones and those bones beaten to powder.
Anyway,.... my argument rests on two points.
Since the SSR in question tells us the Stream is Shallow then, as per B20.81, the Ford can only be Dry (even though, in the real world, the ford may have water bubbling and babbling over the rocks and pebbles).
- B20.81 tells us that a Ford hex is treated as one level shallower than the rest of the stream. Therefore, a Shallow stream has a dry Ford, a Deep stream has a Shallow Ford and a Flooded Stream has a Deep Ford. No other options erxist.
- The game currently has only four levels that the water in a stream can be. It is either Flooded, Deep, Shallow or Dry.
The TEM chart in the Chapter B divider tells us the movement costs for infantry and vehicles to enter stream hexes and their fords. For Infantry, a unit in a Ford cannot gain Crest status (20.9) and this is important because it shows that Fords do more than affect the hex movement costs as some have argued. The physical characteristics of hex itself has now changed.
So,... after all of this I still see nothing that would tell me that a ford hex in a shallow stream can be anything but dry and, due to the lack of water, cannot be frigid.
However, Perry has stated that in the case of the SSR the Ford is still Frigid (B20.7), so that's that. I strongly disagree but my only recourse would be to avoid any such scenario where this might matter (an extremely rare event, I am sure).
It was fun.