keethrax
Member
In the process of playing my first ASL game, we came across one spot we were a bit usure of. As it had no real bearing on the results of the game at that point, we just let it drop.
But now I'm curious, so here's what ahppened:
We were palying "The Guards Counterattack" wiht myself as the Germans.
I had squad captured, and later on the Russian squad guarding it was broken. I tried and (eventually) succeeded in makint the NTC required to try to break free, and so began a melle involving the broken guard unit and my prisoners trying to escape. As per the escaping prisoners rule, the guards are not required to withdraw from combat with their former prisoners, so the melee continued.
Later, I moved a heroic (and woudned)leader in to help out. At this point, is the russian unit required to attempt to withdraw (as it is broken) or can it still stay as it's still fighting the prisoners? If it must withdraw, then my final roll against it was high enough to eliminate it (and thus win me a victory condition building) if not my roll only reduced it and so the building was still not under my control. A the number of buildign wasn't close enough for this one to matter, and as playing someone in Australia live makes me tired, we just reduced the squad and finished the game (that was the final CCPh).
So what do you guys think?
But now I'm curious, so here's what ahppened:
We were palying "The Guards Counterattack" wiht myself as the Germans.
I had squad captured, and later on the Russian squad guarding it was broken. I tried and (eventually) succeeded in makint the NTC required to try to break free, and so began a melle involving the broken guard unit and my prisoners trying to escape. As per the escaping prisoners rule, the guards are not required to withdraw from combat with their former prisoners, so the melee continued.
Later, I moved a heroic (and woudned)leader in to help out. At this point, is the russian unit required to attempt to withdraw (as it is broken) or can it still stay as it's still fighting the prisoners? If it must withdraw, then my final roll against it was high enough to eliminate it (and thus win me a victory condition building) if not my roll only reduced it and so the building was still not under my control. A the number of buildign wasn't close enough for this one to matter, and as playing someone in Australia live makes me tired, we just reduced the squad and finished the game (that was the final CCPh).
So what do you guys think?