For King and Country vs West of Alamein

jshultis

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Hoping someone could assist. Many of the ASL Modules list West of Alamein as a necessary component. Can someone tell me if For King and Country satisfies the requirement (in absence of West of Alamein) for the modules below;

Code of Bushido
Gung Ho!
Pegasus Bridge
A Bridge Too Far


Thanks for the help,
Jesse
 

Chris Milne

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You're going to be missing the desert rules (Chapter F).

That prevents the following at the very least:

[CoB]: Play of the 'desert' Mongolian Sov v IJA scenarios.
[GH]: Play of beach landings (sand rules).
[PB]: Can't think of anywhere that Chapter F comes into for PB.
[ABtF]: Bridge ramp rules refer to Chapter F (Hillocks)


That may not be an exhaustive list.
 

da priest

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jshultis said:
Hoping someone could assist. Many of the ASL Modules list West of Alamein as a necessary component. Can someone tell me if For King and Country satisfies the requirement (in absence of West of Alamein) for the modules..
You'll be able to play 95+% of the scenarios with Brits in them.:smoke:

And 98+% of all the others. :D
 
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