fdapra
Member
We started the adventure of landing on Omaha beach.
We are three players and it will be a cooperative landing, we all play the Americans and roll for the German in turn.
First evening was tough even if there are little forces on map, alot to learn and many flowchart to understand.
The 88 Gun was deadly, it kept rof alot and burned 3 sherman DD, the bad news is that those shermans were first or second in the stack of the LC so a least 9-10 shermans will not be able to land, and this is just the first turn of the game.
The Destroyers and Battleships were able to put the SR in place and starting from second turn we will see some NOBA affecting the Germans.
Our landing strategy
We decided to move three hexes forward with the LC and get another hex forward by drifting so that in the next American Mph we will be one hex from the beach and we will be able to move forward one hex by expending 1MP (+1MP for beaching) and then after the swamping roll (only 12 cause trouble) have a single beaching roll (8 or less to beach successfully).
If both are successful with another 3 MP unload a tank on the beach.
We are three players and it will be a cooperative landing, we all play the Americans and roll for the German in turn.
First evening was tough even if there are little forces on map, alot to learn and many flowchart to understand.
The 88 Gun was deadly, it kept rof alot and burned 3 sherman DD, the bad news is that those shermans were first or second in the stack of the LC so a least 9-10 shermans will not be able to land, and this is just the first turn of the game.
The Destroyers and Battleships were able to put the SR in place and starting from second turn we will see some NOBA affecting the Germans.
Our landing strategy
We decided to move three hexes forward with the LC and get another hex forward by drifting so that in the next American Mph we will be one hex from the beach and we will be able to move forward one hex by expending 1MP (+1MP for beaching) and then after the swamping roll (only 12 cause trouble) have a single beaching roll (8 or less to beach successfully).
If both are successful with another 3 MP unload a tank on the beach.
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