daveramsey
Elder Member
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- Jun 10, 2006
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So, on Friday I got to play the first day of Decision at Elst. We played "full rules" (there are other posts summarising the essentials, but basically, SANs of 2/3 and the steeple is a level 4 location, all other buildings are ground level).
First things first, if you didn't know this was a starter kit product you'd never tell, either from counter density (which was medium) or decision making in tactical challenges.
The Germans have to defend a very wide stretch of board with just 13 squads and 2 panthers. The British come on with 22 squads, 5 Sherman Vs and a firefly. The terrain offers some good approaches for not taking too many open ground losses, but it's also slow going for the tanks who have to be careful of the boggy ground due to the polder hexes.
The post isn't so much to say how well or badly I did (British inflicted about 50% casualties losing 3 Shermans and the Firefly along with 3 squads, pushing up to about the centre of the map by scenario 2) but more to say how enjoyable and viable the campaign is for "seasoned" players.
There'll be better reviews/AARs of this I'm sure, but don't discount the campaign because of its Starter Kit stigma, if that does exist. The length is about 5 hours per scenario, and you'll probably play for 5 scenarios if it goes the distance (there's a chance of a 6th if the German buys an attack chit on the same day the Brits go idle).
I was impressed by the map, the scale - you could certainly play it over the course of a weekend if you were dedicated enough, and there were plenty of tricky choices to make for both sides up through to the start of the second day - which is where we called it due to time.
I haven't seen very much chatter about it - is any one else playing it?
First things first, if you didn't know this was a starter kit product you'd never tell, either from counter density (which was medium) or decision making in tactical challenges.
The Germans have to defend a very wide stretch of board with just 13 squads and 2 panthers. The British come on with 22 squads, 5 Sherman Vs and a firefly. The terrain offers some good approaches for not taking too many open ground losses, but it's also slow going for the tanks who have to be careful of the boggy ground due to the polder hexes.
The post isn't so much to say how well or badly I did (British inflicted about 50% casualties losing 3 Shermans and the Firefly along with 3 squads, pushing up to about the centre of the map by scenario 2) but more to say how enjoyable and viable the campaign is for "seasoned" players.
There'll be better reviews/AARs of this I'm sure, but don't discount the campaign because of its Starter Kit stigma, if that does exist. The length is about 5 hours per scenario, and you'll probably play for 5 scenarios if it goes the distance (there's a chance of a 6th if the German buys an attack chit on the same day the Brits go idle).
I was impressed by the map, the scale - you could certainly play it over the course of a weekend if you were dedicated enough, and there were plenty of tricky choices to make for both sides up through to the start of the second day - which is where we called it due to time.
I haven't seen very much chatter about it - is any one else playing it?