NUTTERNAME
Member
A 'bundle' on Upgrades? Oh Boy!
Here's the deal with the Upgrades. As before it is always $10 per Family per Upgrade. The games are all separate, which means they each require separate programming, separate installers, separate testing, and separate support. There's no reason why someone with 1 game should pay the same as someone with 5 games because the guy with 5 games is getting 5 times as much. Having said that, because there are now 5 Families involved in this round of Upgrades we are planning on an Upgrade Bundle which offers a discount for buying all 5 at one time. We will also provide Bundles for Upgrade 3.0 and Upgrade 4.0 as applicable (CMBN and CMFI). The latter will likely be $15.
As for the question about bringing CMFI up-to-date with Engine 4.0 in order to play the new Module... the short answer is yes, of course if you have Engine 2.0 (the original release) you will need to purchase both Upgrade 3.0 and Upgrade 4.0.
What we've found is that MOST people that continue to have an interest in playing a particular CM Family purchase the Upgrades pretty quickly after they come out. It's about 1-1.5 years between Upgrades and that means the cost is spread out over that period of time (for example, $0.75 per month). Someone who skips an Upgrade is only doing themselves a disservice because they will not enjoy the new features over long periods of time and then, if interest continues, will likely purchase them anyway.
Time = money or time = opportunity. Either way, when you put time into X you aren't able to put it into anything else. Someone willing to invest time into something should want the greatest return on that investment. Upgrades offer features and features offer increased enjoyment for the same amount of time spent. Some features even have the opportunity to decrease time spent (for example UI efficiency improvements, faster loading times, etc.). Certainly many of them are designed specifically to reduce frustrations/annoyances, therefore increase enjoyment. The cost of obtaining those features should be weighed against the return on investment.
The more you play, the better the return on investment. Let's say someone plays 20 hours of CM per month fairly consistently. For one year that's 240 hours of play time. A $10 Upgrade amounts to $0.05 per hour. Anybody that thinks an hour of their time isn't worth an additional $0.05 enhancement isn't someone I'd like to hang out with
Steve
Here's the deal with the Upgrades. As before it is always $10 per Family per Upgrade. The games are all separate, which means they each require separate programming, separate installers, separate testing, and separate support. There's no reason why someone with 1 game should pay the same as someone with 5 games because the guy with 5 games is getting 5 times as much. Having said that, because there are now 5 Families involved in this round of Upgrades we are planning on an Upgrade Bundle which offers a discount for buying all 5 at one time. We will also provide Bundles for Upgrade 3.0 and Upgrade 4.0 as applicable (CMBN and CMFI). The latter will likely be $15.
As for the question about bringing CMFI up-to-date with Engine 4.0 in order to play the new Module... the short answer is yes, of course if you have Engine 2.0 (the original release) you will need to purchase both Upgrade 3.0 and Upgrade 4.0.
What we've found is that MOST people that continue to have an interest in playing a particular CM Family purchase the Upgrades pretty quickly after they come out. It's about 1-1.5 years between Upgrades and that means the cost is spread out over that period of time (for example, $0.75 per month). Someone who skips an Upgrade is only doing themselves a disservice because they will not enjoy the new features over long periods of time and then, if interest continues, will likely purchase them anyway.
Time = money or time = opportunity. Either way, when you put time into X you aren't able to put it into anything else. Someone willing to invest time into something should want the greatest return on that investment. Upgrades offer features and features offer increased enjoyment for the same amount of time spent. Some features even have the opportunity to decrease time spent (for example UI efficiency improvements, faster loading times, etc.). Certainly many of them are designed specifically to reduce frustrations/annoyances, therefore increase enjoyment. The cost of obtaining those features should be weighed against the return on investment.
The more you play, the better the return on investment. Let's say someone plays 20 hours of CM per month fairly consistently. For one year that's 240 hours of play time. A $10 Upgrade amounts to $0.05 per hour. Anybody that thinks an hour of their time isn't worth an additional $0.05 enhancement isn't someone I'd like to hang out with
Steve