macrobo
King of Boxcars
- Joined
- Nov 5, 2005
- Messages
- 1,266
- Reaction score
- 623
- Location
- Geelong Melbourne
- First name
- Rob
- Country
Hi All
As I loose to the fantastic rolls of my esteemed opponent Duncan
I AM playing a nice one from the AP series - AP131 and he moves a T34/85 up the road (valley of death carrying his wonderful 628 on board
He then stops in my hex wit the very petrified German Half Track and targets a Panther 3 hexes away on bounding fire firm his T34/85
but Despite me scouring the rules looking for the rule that he can only target the in-hex vehicle (distant memory! jogged) - I CANNOT FIND THE RULE TO STOP HIM - Please HELP
Gotta LOVE ASL
His fire - of course snakes - burns the panther to a crisp (after surviving two panther shots where I rolls 9's of course) - what a tank!
Sooo - A rule to stop him firing out of the hex would be helpful
Cheers
Rob
As I loose to the fantastic rolls of my esteemed opponent Duncan
I AM playing a nice one from the AP series - AP131 and he moves a T34/85 up the road (valley of death carrying his wonderful 628 on board
He then stops in my hex wit the very petrified German Half Track and targets a Panther 3 hexes away on bounding fire firm his T34/85
but Despite me scouring the rules looking for the rule that he can only target the in-hex vehicle (distant memory! jogged) - I CANNOT FIND THE RULE TO STOP HIM - Please HELP
Gotta LOVE ASL
His fire - of course snakes - burns the panther to a crisp (after surviving two panther shots where I rolls 9's of course) - what a tank!
Sooo - A rule to stop him firing out of the hex would be helpful
Cheers
Rob