Firefights

Roy

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Are there any plans for more firefights modules?

I love the darn things!

Roy
 

sswann

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Not as modules. Any future FireFights (at least by me) will be in the GS Download section with the others. HOB may continue the type themselves with other designers. Only Steve (SD) can answer that.

SS
 

Blackcloud6

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I liked the Firefight concept too. If one finished a scenario early and there really was not enough time for another full blown one, pull out a FF and get in a bit more ASL.
 

sswann

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Thank You, I appreciate your vote of confidence, but I also received a lot of opposition to the concept.
 

Blackcloud6

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but I also received a lot of opposition to the concept.
You mean there are naysayers in the ASL community? :crosseye: Say it ain't so. :upset:

Steve, I am not a fan of the large and long scenario. They take forever to play and start moving towards a situation, by number of forces where C2 rules are needed and ASL is not about that. I think ASL shines at the engagement level of the fight and cleverly designed short brief firefights are very good ASL scenarios.

After all, tactical leadership is all about quick decisive and effective decisions in the midst of confusion and chaos.
 

Roy

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Thank You, I appreciate your vote of confidence, but I also received a lot of opposition to the concept.

Steve,

If I may ask, what kind of opposition did you recieve? To be honest, I'm stunned.

Thanks,
Roy
 

sswann

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Too small, too dicey, too unbalanced.
Not worth the money, not worth the time to play.
As small pick-up games at a tourney (after you have been eliminated), I liked them.
 

Buck K

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Are there any plans for more firefights modules?

I love the darn things!

Roy
I think I played Roy in Raabka Road, if I recall he got some motorcycles that didn't fair well, but the Poles didn't have an answer for the German infantry in the hills.

Come down to the last turn, and if I recall I botched an advance phase decision that cost me the game.

I enjoyed the game and hope to play Roy again in Austin or maybd KC/OKC!??!

Steve,

I too like them as quick playing sophisticated scenarios perfect for slower players and for training excercises. I believe so much of getting better at ASL is the first turn and last turn, and for my time, your firefights emphasize those key elements of the game brilliantly.

I would like to see more also.

Buck
 

MLaPanzer

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If small scenarios can only be too dicey, then so are the big ones. The "dicey" argument does not fly with me.
Some small scenerio's can be dicey. Say if there is one HMG and it malfs it's first DR or goes on a great rate rage. Somethings should not be in small scenerio's, such as OBA, Stuka's, HMG's

I don't mind the small scenerio as long at it doesn't have one key element that will ruin the scenerio if it is lost early.
 

Blackcloud6

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Some small scenerio's can be dicey. Say if there is one HMG and it malfs it's first DR or goes on a great rate rage. Somethings should not be in small scenerio's, such as OBA, Stuka's, HMG's

I don't mind the small scenerio as long at it doesn't have one key element that will ruin the scenerio if it is lost early.
You mean like the one "normal sized" scenario (AP44) we're playing now is not affected by its diciness of the Stukas, and the AA fire and the OBA?

I think there is an element of diciness in all ASL scenarios. It is how you work around it that matters, even in a firefight scenario. If it appears that that game could rest on a single HMG breaking or rating it may be that the player didn't really grok the set up right.

heck, it's all for fun anyways, so what if a Firefight has a Stuka in it. It may not bean ASLOK Tournament caliber scenario (if there is such a thing) but it might be a fun scenario to play for the heck of it and for a quick sim of a certain WWI action.

I think Steve does some cool things with these firefight scenarios. Eli and I got a kick out the won were you had to try to save the broken down abandoned Tiger.
 

MLaPanzer

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You mean like the one "normal sized" scenario (AP44) we're playing now is not affected by its diciness of the Stukas, and the AA fire and the OBA?

I think there is an element of diciness in all ASL scenarios. It is how you work around it that matters, even in a firefight scenario. If it appears that that game could rest on a single HMG breaking or rating it may be that the player didn't really grok the set up right.

heck, it's all for fun anyways, so what if a Firefight has a Stuka in it. It may not bean ASLOK Tournament caliber scenario (if there is such a thing) but it might be a fun scenario to play for the heck of it and for a quick sim of a certain WWI action.

I think Steve does some cool things with these firefight scenarios. Eli and I got a kick out the won were you had to try to save the broken down abandoned Tiger.
How about running a platoon out in the open for a down 2 shot. :p:laugh: Whats that do to a scenerio?

I never said there not cool. I've played and enjoyed several of them. I also think it's a good way for would be designers to cut there teeth. I also like the unique maps.

I was just addressing some of the concerns people have about small scenerio's in general.

I also thing that people who worry aboout diceyness and balance hurt themselves and don't play some fun scenerios. Remember I'm the lazy slob that doesn't even use ROAR. I'll sit down and play any situation any side with anybody. Just roll those bones baby.
 

rdw5150

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If small scenarios can only be too dicey, then so are the big ones. The "dicey" argument does not fly with me.
Hi!

getting a leader gacked by a san or an unfortunate 12 in a real small scenario can be devastating, having it happend in a medium to large one not so much. There are enough units to recover.

In small scenarios each unit is more important than in a medium to large one, so while you may not buy the dicey aspect, but I think most people feel that small scenarios are effected much more by even a short run of bad luck as there is no time (or units) to recover.

Its stats really. A run of bad luck in a small scenario has much more effect on the game itself than in a game where three times the dice will be rolled.

Just MHO of course.

That being said, I like small scenarios. Played a 2 hour scenario over the weekend and had a blast (and one bad 12, yes one 12 lost it for one player and not even on the last turn).

Peace

Roger
 

'Ol Fezziwig

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...getting a leader gacked by a san or an unfortunate 12 in a real small scenario can be devastating
Would your real life counterpart call off the attack or defense in such a case, or would they soldier on as best they could regardless? I've seen far too many puss...erm...players concede when their 9-2 (or better) dies, even when there's plenty of scenario that could be played.
 

Blackcloud6

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I also thing that people who worry about diceyness and balance hurt themselves and don't play some fun scenarios. Remember I'm the lazy slob that doesn't even use ROAR. I'll sit down and play any situation any side with anybody. Just roll those bones baby.
Bingo. Everyone likes to argue about realism and such. Well, the real guys don't get to say: "Sarge, I'm sitting this one out. I don't like the terrain and the OB; they get a Tiger and we get that lousy 6+1 Colonel from HQ again!"

Test your mettle and see how you can play any ASL situation thrown at ya! That's what real combat leaders do.
 

Roy

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OK..., I am convinced. I will look at more FireFights...
Steve,

Thank you very much..... I apreciate your work!

Roy
 
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