Lempereur1
Kapellmeister
Some here think that damage by on-board fires in Distant Guns is to harsh. As in all commercial wargames, be they board or computer, the simulation systems used in the game is a reflection of the opinions of the game designer.
In this case, Norm Koger is one of the foremost experts on the Russe-Japanese War, that I have ever met. It is his view that the rate of fire damage in Distant Guns is historically acurate. The ships of that era were tinder boxes. We respect the view point of those who differ, but we feel the fire damage rate is just about right.
In our soon to be released Jutland, the fire damage rate is less because the ship construction far better.
Some have also compared Distant Guns to a "more realistic damage" naval game by another company. In a recent review of this same game by veteran reviewer Bill Trotter, and I quote "the game should broken down for parts and sold for scrap".
You may not agree with all of our conclusions, but we feel that our games are the very best naval battle simulator on the market.
In this case, Norm Koger is one of the foremost experts on the Russe-Japanese War, that I have ever met. It is his view that the rate of fire damage in Distant Guns is historically acurate. The ships of that era were tinder boxes. We respect the view point of those who differ, but we feel the fire damage rate is just about right.
In our soon to be released Jutland, the fire damage rate is less because the ship construction far better.
Some have also compared Distant Guns to a "more realistic damage" naval game by another company. In a recent review of this same game by veteran reviewer Bill Trotter, and I quote "the game should broken down for parts and sold for scrap".
You may not agree with all of our conclusions, but we feel that our games are the very best naval battle simulator on the market.