Festung Budapest

Spencer Armstrong

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Wow. And I'm not even big on urban.

That big hill is right in the middle, isn't it? That is going to be very interesting and different.

S
 

Bill Cirillo

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Wow. And I'm not even big on urban.

That big hill is right in the middle, isn't it? That is going to be very interesting and different.

S
So, if you lay the four map sections out you get a Level 7 hill along the west map edge just south of the Városmajor park area and a Level 6 hill, the Várhey (Castle Hill) along the east edge. This provides for a large valley effect between the two hill masses. As you move from the west edge, the map transitions through a residential/park area into a higher density urban setting that transitions into the Southern Railway station area and then into the Vérmező (the Field of Blood) before starting up Castle Hill. The Városmajor park area runs along most of the northwest map section before transitioning into the Ganz Factory area along the northeast map edge (which was held by the 13th Panzer Division throughout the battle). Another key terrain feature located on the northeast map section is the Postal Palace (the top floors were held throught by elements of the Hungarian Vannay Battalion).


The building with the smoke stack near the upper right is the Postal Palace (hex T13) and is represented as a Level 3 building dominating the Széll Kálmán square area.

There are 15 scenarios that have been playtested over the last 7-10 years along with 3 CGs. The majority of the scenarios and CGs are comprised of a mix of the Hungarian Vannay Battalion, Hungarian 10th Infantry Division, elements of a number of Hungarian Assulat Gun units, the 8th SS Cavalry Division, 13th Panzer Divison, FHH PzG Division and a variety of other smaller units.
 
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Gunner Scott

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Hi-

Please please have who ever is proofing have some expaireince with playing CG's. If you can, try to get Honza to help you guys proof.

Scott
 

Spencer Armstrong

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So, if you lay the four map sections out you get a Level 7 hill along the west map edge just south of the Városmajor park area and a Level 6 hill, the Várhey (Castle Hill) along the east edge. This provides for a large valley effect between the two hill masses. As you move from the west edge, the map transitions through a residential/park area into a higher density urban setting that transitions into the Southern Railway station area and then into the Vérmező (the Field of Blood) before starting up Castle Hill. The Városmajor park area runs along most of the northwest map section before transitioning into the Ganz Factory area along the northeast map edge (which was held by the 13th Panzer Division throughout the battle). Another key terrain feature located on the northeast map section is the Postal Palace (the top floors were held throught by elements of the Hungarian Vannay Battalion).
Ah! It lines up THAT way. I wasn't quite seeing it right and don't know the terrain. That's still going to be interesting and different, just different different. Thanks!

S
 

Geoff White

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All looks very exciting, but shouldn't it have some rubble to start with?

Also, what's with the 5-2-6 MMC ? [Chas' avatar]

G
 

Bill Cirillo

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Ah! It lines up THAT way. I wasn't quite seeing it right and don't know the terrain. That's still going to be interesting and different, just different different. Thanks!

S
Yep, the HASL has quite a unique (IMO) feel to it given the variety of terrain types covered. There are a number of scenarios set in the park area and along the western portion of the map where you have absolutely no idea that a large urban area sits only a dozen hexes away.

Charlie Kibler did an absolutely awesome job recreating the 1944 Budapest landscape! Working from captured German aerial recon photos from the National Archives, 1940's OSS street maps from the Library of Congress, and 1944-45 photos of the city taken before and after the battle, Charlie was able to recreate the building, street and tram layout from a rooftop perspective at an inspiring level of detail:)
 

Scott_Blanton

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And a super cool 3 player scenario that is just begging to be played. Bill, I get the Commies!
 

Bill Cirillo

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All looks very exciting, but shouldn't it have some rubble to start with?


That was my original guess too, but it turns out that except for some limited bombing by the US Army Airforce in late 1944 on the Pest side of town, there was very little damage to the city when the Soviets finally finished encircling it on December 24. Disturbingly, the average Budapest citizen received no notice to evacuate the city prior to the start of the siege. The typical resident was Christmas shopping the evening that the Soviets rolled into the tram area to the northwest of the city on December 24th. The battle was thus fought with approximately 800,000 non-combatants trapped in the city.


Also, what's with the 5-2-6 MMC ? [Chas' avatar]

G

Chas' avatar represents a Hungarian Arrow Cross Party Militia SMG unit. The Arrow Cross Party was the Fascist ruling party that took control in October, 1944 after the removal of Admiral Horthy from power. Horthy's government was in the process of negotiating surrender to the Soviets when Hitler sent Otto Skorzeny to Budapest to have him removed. When you see the typical King Tiger photo in the courtyard of the Royal Palace, you are looking at photos from Operation Panzerfaust where German paratroopers are replacing the Hungarian Palace Guard.

The first photo is the same Széll Kálmán square area taken after the battle (the area around R11). The second photo shows what remained of the Southern Railway Station (RR14).
 

Bill Cirillo

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You mean the the good guys :D

Is the Guards in this one against the SS?
When Scott says "commies" he ALWAYS means "good guys":D Doesn't matter if it's ASL/WWII or Triumph of Chaos/godless red bastards.

Some Guards, some 8th SS Cav, some Panzer, but also alot of scratch units throw togteher for a final defense. The heart of the defense of the Városmajor park area was by the Hungarian Vannay Battalion. Raised from Budapest municiple workers with WWI and WWII combat experience, the unit was headed by Major László Vannay, formerly a member of the legendary Héjjas and Prónay detachments fighting the communist Republic in 1919. One of the scenarios focuses primarily on a group of high school students and bus/tram operators slugging their way up hill with the support of a handful of low ammo JgPz's.
 

dlazov

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When Scott says "commies" he ALWAYS means "good guys":D Doesn't matter if it's ASL/WWII or Triumph of Chaos/godless red bastards.

Some Guards, some 8th SS Cav, some Panzer, but also alot of scratch units throw togteher for a final defense. The heart of the defense of the Városmajor park area was by the Hungarian Vannay Battalion. Raised from Budapest municiple workers with WWI and WWII combat experience, the unit was headed by Major László Vannay, formerly a member of the legendary Héjjas and Prónay detachments fighting the communist Republic in 1919. One of the scenarios focuses primarily on a group of high school students and bus/tram operators slugging their way up hill with the support of a handful of low ammo JgPz's.
Cool, in the CG will the Axis have contronl of both German/Hungarian stuff to purchase? That would be kind of new and different. Maybe the Hungarians in one sector, the SS and regular German in others and buy stuff for each group or something.
 

Bob Miller

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Looks great. Very much so.

The Duna river is just to the east of the map area depicted. The Chain bridge is maybe no more than 8-12 hexes from where the map ends. That was dumped into the river right before the fighting started though. I gotta find my Budapest city maps and compare.

I gotta get my CD disk of all the pictures I took from Castle hill and get them posted here. Ex-girlfriend has them.

Can't wait to start playing on this HASL map. CG too!!!!!!!!! Wondering is the CG a "one day one battle format" (RB, VotGs) or multiple battles per calender date style (Pegasus Bridge, PHD)?

So when's the southern expansion of Gellert Hill gonna come out?
 

Bill Cirillo

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Wow. Just wow.

Those maps look superb. If it plays as good as it looks, then the ASL community is in for a treat.
In addition to almost every member of the local Tidewater ASL Gamers (TAG) community a large number of highly seasoned playtesters spend many tireless hours playing both the CGs and the scenarios. I am trully greatful and indebted to their tireless support. Most of them were recognized in the ASLSK #3 release:



American 9-2 Capt. (Sean) Deller

American 7-0 Cpl. (Dave) O'Dell

American 8-0 Sgt. (Guy) Falsetti

British 9-1 Lt. (Randy) Yeates

American or German 9-1 Lt. (Bret) Hildebran

American 8-0 Sgt. (Bill) Hayward

German 8-1 Sgt. (Randy) Shurtz

British 9-1 Lt. (Jerry) Simmons

British 8-1 Sgt. (Jeff) Thompson (Newport News, VA)

American 9-1 Lt. (Joe) Chacon

Russian 9-1 Lt. (Tom) Jazbutis

British 8-1 Sgt. (Dean) McGinley

German 9-1 Lt. (Jason) Eickmann

Russian 9-1 Lt. (Tom) Cvetinovich





American
8-0
Sgt. Walz

American
9-1
Maj. Alonso
 

Bill Cirillo

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Cool, in the CG will the Axis have contronl of both German/Hungarian stuff to purchase? That would be kind of new and different. Maybe the Hungarians in one sector, the SS and regular German in others and buy stuff for each group or something.
Yep, all 3 CGs allow the Axis player to potentially make a blended purchase of German and Hungarian units (both Infantry and Ordnance/SW) on a daily basis.
 
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