John Fedoriw
Member
Hi gents,
I am reading through the FB rules and came across this footnote:
"17.2. FB DEBRIS: ...Terrain features like brush and orchards can disappear under Debris and then "magically" reappear after a few successful Clearance DRs..."
This is because of these rules:
"2.6 TERRAIN: Falling Debris transforms any terrain it falls on into a Debris counter or Debris-WCB (2.62) counter that supersedes the existing terrain unless noted otherwise."
"2.7 CLEARANCE: Debris may be cleared as if Fallen Rubble (B24.71) by making a successful Clearance (B24.7) attempt.... If every hexside of the Debris Location is crossed by a TB, the Debris and the TB counters are removed and any pre-existing terrain is re-established."
I am really curious why this was done. I find this very odd - especially with orchards. Is there some kind of design justification for this? Is it just to simplify the rules?
I am reading through the FB rules and came across this footnote:
"17.2. FB DEBRIS: ...Terrain features like brush and orchards can disappear under Debris and then "magically" reappear after a few successful Clearance DRs..."
This is because of these rules:
"2.6 TERRAIN: Falling Debris transforms any terrain it falls on into a Debris counter or Debris-WCB (2.62) counter that supersedes the existing terrain unless noted otherwise."
"2.7 CLEARANCE: Debris may be cleared as if Fallen Rubble (B24.71) by making a successful Clearance (B24.7) attempt.... If every hexside of the Debris Location is crossed by a TB, the Debris and the TB counters are removed and any pre-existing terrain is re-established."
I am really curious why this was done. I find this very odd - especially with orchards. Is there some kind of design justification for this? Is it just to simplify the rules?