Festung Budapest design question

John Fedoriw

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Hi gents,

I am reading through the FB rules and came across this footnote:

"17.2. FB DEBRIS: ...Terrain features like brush and orchards can disappear under Debris and then "magically" reappear after a few successful Clearance DRs..."

This is because of these rules:

"2.6 TERRAIN: Falling Debris transforms any terrain it falls on into a Debris counter or Debris-WCB (2.62) counter that supersedes the existing terrain unless noted otherwise."

"2.7 CLEARANCE:
Debris may be cleared as if Fallen Rubble (B24.71) by making a successful Clearance (B24.7) attempt.... If every hexside of the Debris Location is crossed by a TB, the Debris and the TB counters are removed and any pre-existing terrain is re-established."

I am really curious why this was done. I find this very odd - especially with orchards. Is there some kind of design justification for this? Is it just to simplify the rules?
 

klasmalmstrom

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Is it just to simplify the rules?
My guess would be this.
To avoid having to keep track of which brush/orchard/etc. hexes are really ex-Debris (and would probably Open Ground then).

I am also guessing that Fallen Debris will seldom be totally cleared away - in a CG, one usually have better things to do (again I am guessing).
 

John Fedoriw

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I am also guessing that Fallen Debris will seldom be totally cleared away - in a CG, one usually have better things to do (again I am guessing).
I can see this being true.

Klas is correct (as usual). This was a concession to avoid further complexity.
I find this surprising though. I know FB already has a ton of SSR etc....but really what's 1 more LOL? (Not to be critical - just saying)...
 
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