Double Deuce
Forum Conscript
Here is a basic overview of how the operational map works, what settings are used when creating the Pbem based on the hex types involved and what happens IF the attacker loses the Pbem.
[FONT="]13.[/FONT] “INITIATIVE HEX” SYSTEM
“Initiative Hexes” are as special feature that allows the simulation of breakthrough operations where an attack can maintain momentum and possibly carry the offensive deep into enemy territory.
The following explains the basic “Initiative Hex” System as created by RICO(FGM).
STEP 1:
Player launches an attack into an enemy hex.
STEP 2:
If the attack succeeds, the captured hex is converted into a Player 1 “Initiative Hex” and marked as such. An “Initiative Hex” is immune to enemy counterattack. Only friendly attacks can be launched from it.
STEP 3:
Player 1 can continue the offensive and launch an attack from the “Initiative Hex” into any adjacent enemy hex. (for attack benefits see the Terrain/Combat Table).
STEP 4a: If the attack SUCCEEDS
If the attack succeeds then the “Initiative Hex” is moved to the newly captured hex The previous hex now reverts to its normal status and can be attacked by the enemy.
STEP 4b: If the attack FAILS
If the attack fails, the attacker does NOT lose the hex from which he attacked, but it does lose it’s “Initiative Hex” status and reverts back to a normal hex and can be attacked by the enemy.
“Initiative Hexes” can be attacked from an adjacent enemy “Initiative Hex”. Whichever side announces the intent to attack 1st (via forum posting) is deemed the attacker (for battle parameters refer to the Terrain/Combat Table).
CLEAR HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> CLEAR HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
CAPTIAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> CAPTIAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX + FORT/CAPITAL/CITY -> CLEAR HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
WOODS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> WOODS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
HILLS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> HILLS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
RIVER:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX -> RIVER:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
RIVER -> FORT/CAPITAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX + RIVER -> FORT/CAPITAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
RIVER -> TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX + RIVER -> TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX -> INITIATIVE HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Meeting Engagement
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
[FONT="]13.[/FONT] “INITIATIVE HEX” SYSTEM
“Initiative Hexes” are as special feature that allows the simulation of breakthrough operations where an attack can maintain momentum and possibly carry the offensive deep into enemy territory.
The following explains the basic “Initiative Hex” System as created by RICO(FGM).
STEP 1:
Player launches an attack into an enemy hex.
STEP 2:
If the attack succeeds, the captured hex is converted into a Player 1 “Initiative Hex” and marked as such. An “Initiative Hex” is immune to enemy counterattack. Only friendly attacks can be launched from it.
STEP 3:
Player 1 can continue the offensive and launch an attack from the “Initiative Hex” into any adjacent enemy hex. (for attack benefits see the Terrain/Combat Table).
STEP 4a: If the attack SUCCEEDS
If the attack succeeds then the “Initiative Hex” is moved to the newly captured hex The previous hex now reverts to its normal status and can be attacked by the enemy.
STEP 4b: If the attack FAILS
If the attack fails, the attacker does NOT lose the hex from which he attacked, but it does lose it’s “Initiative Hex” status and reverts back to a normal hex and can be attacked by the enemy.
“Initiative Hexes” can be attacked from an adjacent enemy “Initiative Hex”. Whichever side announces the intent to attack 1st (via forum posting) is deemed the attacker (for battle parameters refer to the Terrain/Combat Table).
- [FONT="]14.[/FONT] TERRAIN/COMBAT TABLES
CLEAR HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> CLEAR HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
CAPTIAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> CAPTIAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX + FORT/CAPITAL/CITY -> CLEAR HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
WOODS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> WOODS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
HILLS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
INITIATIVE HEX -> HILLS HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
RIVER:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX -> RIVER:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
RIVER -> FORT/CAPITAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX + RIVER -> FORT/CAPITAL/CITY:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
RIVER -> TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Assault
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX + RIVER -> TOWN:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Advance
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - NO
INITIATIVE HEX -> INITIATIVE HEX:
PREFERENCES: All ON except “Fast Artillery”
BATTLE TYPE: Meeting Engagement
PLAYER (All set to HUMAN)
MAP SIZE: 80x80
MAP TYPE: Custom
Attacker lose hex? - YES
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