Favorite SW and Ordnance in ASL,and why?

Discussion in 'Advanced Squad Leader' started by thedrake, Oct 6, 2017.

  1. Philippe D.

    Philippe D. Active Member

    Jul 1, 2016
    It all depends on what your real goal is, and what threats you can use. Sometimes you'll have your FT three hexes from your target, and manage to move less threatening units adjacent safely because the threat of the FT moving just into long range is strong enough; and sometimes it will be a better move to have the FT move adjacent [often under some additional cover] so as to draw a lot of fire and then make it possible for other units to close in.

    And then, some players are pessimists, and will always assume they'll X out the FT as soon as they fire it; those will tend to keep it as a threat for longer, because not firing it often means not malfunctioning it :)
    witchbottles and kcole4001 like this.
  2. von Marwitz

    von Marwitz Well-Known Member

    Nov 25, 2010
    Kraut Corner
    Favorite SW: German MMG
    • 3PP (better than many MMGs)
    • Range 12 (better than most MMGs)
    • still able to fire dm as LMG and only 2PP then (better than any other MMG)
    • 5 FP (better than any other MMG - and, hey, IIFT rules!)
    • B12 (reliable hardware made in Germany)
    • FL capability (I use these extensively)
    • Spraying Fire Capability (though rarely used, can be good in combination with German squads & good leader in the AFPh vs. enemy units in low TEM)

    Favorite Ordnance: German 8.8cm PaK 43
    • TK27 (enough for anything and yet some)
    • 16FP IFT / 18FP on IIFT for HE (which is good HE punch)
    • ROF 2 (fast for such a powerful gun)
    • Fast Traverse (so no lowering of ROF due to CA change and still decent to fire from Woods)
    • Normal Target Size while Unlimbered
    • Can be fired while Limbered
    • LL (excellent long range accuracy)
    I am not completely sure if it may set up in Buildings (as it is normal Target Size while Limbered but large Target Size while Unlimbered).

    von Marwitz
    Last edited: Oct 10, 2017
    thedrake likes this.
  3. jrv

    jrv Vare, legiones redde!

    May 25, 2005
    Teutoburger Wald
    It may not, per errata in Journal 8.

    thedrake and von Marwitz like this.
  4. Paul M. Weir

    Paul M. Weir Well-Known Member

    Apr 3, 2004
    The expected number of shots is 6.

    The formula for expected number of events where an attempt depends upon the success of the previous attempt (like RoF or X#) is 1/(1-p) where p is the probability of a single successful event. 1/(1-p) is the sum of the infinite series 1 + p + p^2 + p^3 ...

    With RoF you always have 1 guaranteed shot so is 1 + p + p^2 + ... = 1/(1-p)
    [1]: 1/(1-1/6) = 6/5 = 1.2
    [2]: 1/(1-1/3) = 6/4 = 1.5
    [3]: 1/(1-1/2) = 6/3 = 2
    [4]: 1/(1-2/3) = 6/2 = 3
    [5]: 1/(1-5/6) = 6/1 = 6
    [6]: 1/(1-1) = 1/0 = ±∞

    OK, 1/0 is technically undefined but in practice is ±infinity depending whether you approach from the positive or negative side of 0. :D

    x#: as per RoF.
    x12: 1/(1-35/36) = 36/1 = 36
    x11: 1/(1-33/36) = 36/3 = 12
    x10: 1/(1-30/36) = 36/6 = 6
    x9: 1/(1-26/36) = 36/10 = 3.6
    x8: 1/(1-21/36) = 36/15 = 2.4
    x7: 1/(1-15/36) = 36/21 = 1.714

    That's regardless of opportunities for the use of a FT, sometimes the FT can't get there for various reasons but if you had unlimited opportunities ...

    So 1/(1-p) is a very simple formula. Indeed RoF and x# are very similar except that RoF is 1D6 based and x# is 2D6 based and RoF is a success number while x# is fail based. If both were 1D6 or both were 2D6 based a RoF of [N] would be the equivalent of a x(N+1). An alternative way to look at it is 1/q where q is the probability of failure in a single event, as demonstrated by the 36/ (1, 3, 6, 10, 15, 21) progression in the x# table calculations.

    EDIT: I messed up the difference of 1 between RoF (guaranteed 1st shot) and x# (with no guaranteed 1st shot). Fixed.
    EDIT: I had it right 1st time, wrong 2nd time as Philippe pointed out.
    Last edited: Oct 11, 2017
    BigAl737 and Swiftandsure like this.
  5. I'm never afraid of Xing a FT or PSK, just afraid of never getting to range.
    If I have a valid target, especially with an FT, unless it's a HS picking it's nose in an unimportant spot, I'm rolling the attack.
    More often than not the toting inf has to endure all sorts of insult and injury just trying to get within 2 hexes of anything relevant.

    I lost one to a HS double break on a 1 FP snap shot in a street, and everyone else who tried to recover broke and ran.
    I gave up after 3 or 4 attempts, can't remember, but that extra -1 gets me every time.

    As regards the PSK, I don't worry about it's X potential, if it's a decent shot, fire away.
    Took out a tank very nicely with one a while back playing an SK scenario, I didn't remember them being that effective, but they do work well!
    Swiftandsure likes this.
  6. Swiftandsure

    Swiftandsure Robin Reeve Silver Supporting Member

    Jul 26, 2003
    Thanks Philippe - and Paul for the number crunching (in the old times I learned to do it when I followed a programmer-analyst formation, but that science is long forgotten for me) !
    I have even better reasons to spray napalm on my cardboard opponents.
    I remember a Russian 7-0 which did marvels in Stalingrad with its FT.
  7. Swiftandsure

    Swiftandsure Robin Reeve Silver Supporting Member

    Jul 26, 2003
    I don't even mind eating the backblast of a PSK/PF/BAZ if the prospect is to wipe out a good AFV.
    kcole4001 and Paul M. Weir like this.
  8. Paul M. Weir

    Paul M. Weir Well-Known Member

    Apr 3, 2004
    My bit of maths is a fraction misleading in that it assumes an infinite number of possible attempts if the weapon does not break first.

    The 1/(1-p) being the sum of 1+ p + P^2 + p^3 + p^4 + ....

    Now what happens when you only have n possible shots? The expected value is then 1 + p + p^2 + p^3 + ... +p^(n-2) + p^(n-1). That is finite calculable but a pain for all except when N is small. Let us look at the leftovers from the infinite series and that will be p^(n) + p^(n+1) + p^(n+2) + ... and that = p^n * (1+p+p^2+p^3+p^4...) = p^n * 1/(1-p). So the sum of n elements = 1/(1-p) - p^n*1/(1-p) = (1-p^n)/(1-p), n being the maximum opportunities for a shot.

    So for a X10 FT
    1 : 6/6 =1
    2 : 11/6 = 1.833
    3 : 91/36 = 2.528
    4 : 671/216 = 3.106
    5 : 4651/1296 = 3.589
    6 : 31031/7776 = 3.991
    7 : 201811/46656 = 4.326
    8 : 1288991/279936 = 4.605

    So you can see it slowly creeps up to the limit of 6 fairly slowly as the opportunities increases.

    I made an error in my earlier formula posting, that has been corrected in place.
    EDIT: my original was right, re-corrected. This one has been fixed as well
    Last edited: Oct 11, 2017
  9. "Never tell me the odds"
    - Han Solo
    Thunderchief and xenovin like this.
  10. Philippe D.

    Philippe D. Active Member

    Jul 1, 2016
    There's obviously a problem with your final formula: for n=1 (a single firing opportunity), you are certain to get exactly one shot - so your formula should yield 1 in this case.

    If you don't include a limit, the number of shots follows the geometric distribution with parameter 1-p, where p is the probability of not malfunctioning. The average of this is indeed 1/(1-p), which is then 6 for the FT (p=5/6).

    Now if you cap the number at n, then this becomes the minimum of your geometric and n. Unless I am wrong, the expectation of this is 1/(1-p) - p^n/(1-p), that is, (1-p^n)/(1-p). Your numbers should just be divided by p, that is, multiplied by 6/5=1.2.
    Paul M. Weir likes this.
  11. Paul M. Weir

    Paul M. Weir Well-Known Member

    Apr 3, 2004
    You are right in that the FT is only removed AFTER resolving the attack in the case of a B10, so does count. I'll fix those post.
    Last edited: Oct 11, 2017
  12. chris_olden

    chris_olden Surf Nazi

    Jan 29, 2006
    Room 429
    My belt-fed 88L in “Urban Guerillas”.
    thedrake and von Marwitz like this.
  13. witchbottles

    witchbottles Well-Known Member

    Feb 26, 2010
    Rio Vista, CA
    A PSK - while still a rather fearsome anti-armor weapon, is not nearly as dangerous to an infantry target in +3 TEM or better as a FT is. Probably why there is an inherently less hesitation to pull the trigger on the tank terror than there is to pull it on the Ronson. The FT while intact, presents a major threat to any enemy infantry on the map within 2 hexes of it, as well as any AFV that ventures within 2 hexes of it. Once it is dysfunctional, it loses all those capabilities. The PSK offers little fear to an enemy firmly entrenched or even advancing stealthily, through +3 or better TEM.

    KRL, jon H
    thedrake likes this.
  14. aiabx

    aiabx Same as it ever was

    Jan 28, 2008
    I'll go for the PIAT. Strong enough to get the side of just about anything on the map, and no backblast, making it an excellent urban tank-killer. Also, I like to say "boing" when I use it.
  15. rdw5150

    rdw5150 it's just a game Silver Supporting Member

    Feb 13, 2003
    Erie, PA
    I say "Bring up the PIAT!"


    aiabx likes this.
  16. WuWei

    WuWei Active Member

    Sep 28, 2014
    I had lots of fun with a lousy ATR in a scenario where all my squads were 527s. My opponent somehow overlooked that I could interdict from way back there. :cool:
  17. Swiftandsure

    Swiftandsure Robin Reeve Silver Supporting Member

    Jul 26, 2003
    I recently had a German ATR kill a Russian BT tank.
    A nice feat.
  18. Eagle4ty

    Eagle4ty Active Member

    Nov 7, 2007
    Eau Claire, Wi
    To kill ANYTHING with a German ATR is...well, at least memorable!:D
  19. witchbottles

    witchbottles Well-Known Member

    Feb 26, 2010
    Rio Vista, CA
    the actual TK DR required is typically 1 more pip than an LMG shot - making it a bit more likely to get an effect with the ATR. That said, the LMG has the possibility of an ROF 2nd shot that the ATR never gets.
  20. witchbottles

    witchbottles Well-Known Member

    Feb 26, 2010
    Rio Vista, CA
    for a bolt action overgrown rifle, the 12 range makes them rather nice at times. :)

Share This Page