Barking Monkey
Senior Member
With a rerelease of SASL apparently in the wings, I thought this might be a good time to see which missions are players favorites.
1. Official 'core' mission set from the boxed/bagged game:
- OTO-S2 "The Crossroads": I've gushed about this one before, but it's really the best of the "historical" SASL missions I've tried. I've only played it once, but thanks to using geo-boards it should have quite a bit of replayability. The author doesn't fall into the trap of trying to 'control' the balance by limiting the RE values, but rather embraces the chaos. After trying my hand at converting standard scenarios to SASL a number of times I believe this is the way to go. Also, Cavalry!
3. Fan produced missions:
I've only played around 5 of these, all but one of them only once, but from that limited array the winner for me is
- "Rescue": This one was on the Lubbin site and authored by Ken Scheer. A creative mission that seems reasonably balanced. The player has to be careful about how he activates the trapped guys as things spring into high gear when the last one is activated - there's some extra danger since your campaign guys have to stick around for awhile in an increasingly hostile environment.
1. Official 'core' mission set from the boxed/bagged game:
- #12 "Besieged" I've played this one 3 times and although they've all been wins they've been by very thin margins, so I don't know that there's really a balance issue. My playings have all been tense, with a definite 'Fort Apache' feel as the ENEMY attacks from multiple directions. This is definitely my favorite of the "Advance Attitude Enemy" missions.
- #13 "The Bridge": I love the creativity in this mission and there's real pressure in deciding when to blow the bridge. I seem to have a disproportionate number of 'weird' events in this one. (I lost the 1st playing when both of my demo charges failed to breach the bridge despite needing to roll, if I recall, '10' or less.)
- #3 "Recon": This one has some balance issues (I'm 7 wins v 2 losses and one of the losses was after I instituted a handicap for this mission). Nonetheless I really like playing it. There's a lot of flow as you taxi your boys around and it gets interesting in the late game when you're weighing whether to add one more board or not.
- OTO-S2 "The Crossroads": I've gushed about this one before, but it's really the best of the "historical" SASL missions I've tried. I've only played it once, but thanks to using geo-boards it should have quite a bit of replayability. The author doesn't fall into the trap of trying to 'control' the balance by limiting the RE values, but rather embraces the chaos. After trying my hand at converting standard scenarios to SASL a number of times I believe this is the way to go. Also, Cavalry!
3. Fan produced missions:
I've only played around 5 of these, all but one of them only once, but from that limited array the winner for me is
- "Rescue": This one was on the Lubbin site and authored by Ken Scheer. A creative mission that seems reasonably balanced. The player has to be careful about how he activates the trapped guys as things spring into high gear when the last one is activated - there's some extra danger since your campaign guys have to stick around for awhile in an increasingly hostile environment.