See also:
A21.1 POSSESSION: Any SW counter [EXC: radio] possessed by an enemy unit may be used by its new owner, subject to certain restrictions. Possession of an enemy SW can occur only by Recovery (4.44).
20.21 RtPh: Any broken Infantry unit during its RtPh that is both ADJACENT to Known, Good Order, armed enemy Infantry/Cavalry and unable to rout away from it or only able to rout while being subject to Interdiction or resorting to Low Crawl (regardless of how it actually routs or if the possible unconcealed Interdictor is Known to it), will surrender to that enemy unit as its prisoner instead, (captor’s choice of unit receiving surrender if more than one unit qualifies) after first abandoning all its SW [EXC: if pinned; 10.53 & G5.5]. A stack of broken units in a Location surrenders simultaneously and must be accepted or rejected (20.3) as a stack. If there are not enough Guards for all such surrendering units, the excess units (captor’s choice) are freed as Unarmed (20.5). Surrendering units are not subject to FFE or minefield attacks. If the only adjacent armed enemy unit is in-Melee/berserk/vehicular, the broken unit must rout away (even if Disrupted) or be eliminated for Failure to Rout—such elimination does not incur No Quarter penalties. If the broken unit is also Disrupted, Encircled, or surrendering due to a Heat of Battle DR (15.5), it will instead rout to that enemy unit as its prisoner even if it had a legal rout path not requiring Interdiction or Low Crawl. Partisans (25.24), Gurkhas (25.43), Commissars (25.22), SS troops facing Russians (25.11), Fanatics (10.8), Japanese and units faced with No Quarter (20.3) never surrender via the RtPh method; they always use Low Crawl or risk Interdiction to avoid surrender. If unable to do any of these, they are eliminated rather than surrender.