HOPLITE1963
Recruit
Hi
I have just uploaded (in the right place this time) version two of the Objects2Dlarge file I posed for “The Renaissance” last weekend.
The revised file incorporates lessens learned during my work on a forthcoming “Warfare In Italy” mod for the game which will cover Italian warfare from the closing decades of the 14th Century to end of the “Great Italian Wars” in 1559.
The mod will not be ready for some weeks as it involves modifying graphics files and probably scenarios as well. (to incorporate all the extra Italian armies covered) However I thought it would make sense to apply the changes to unit counters I have decided on, for the basic game as I when along.
First off I have decided to standardise on the 27 pixel counters since while there is a slight overlap between adjoining stacks I don’t think does not really obscure counter information and it has enabled me to do an number of thinks that would not otherwise be possible.
Most important of these is putting a symbol for units in column back on the counters. This now takes the form of a thick black vertical line outlined in white at the top of the counter. Also having the bigger counters has enabled me to make the on map objective flags a bit bigger and much clearer since a five or six pixel increase in height and width of an object makes quite a bit of difference to what it looks like in the game.
Once I have released “Warfare In Italy” I will produce a further mod for the basic game incorporating some of the other changes developed for the mod.
Enjoy, and any comments feedback etc would be greatly appreciated.
I have also posted a screenshot from the battle of Agnadello 14th May 1509 to give an idea what the mod looks like .
Ian
I have just uploaded (in the right place this time) version two of the Objects2Dlarge file I posed for “The Renaissance” last weekend.
The revised file incorporates lessens learned during my work on a forthcoming “Warfare In Italy” mod for the game which will cover Italian warfare from the closing decades of the 14th Century to end of the “Great Italian Wars” in 1559.
The mod will not be ready for some weeks as it involves modifying graphics files and probably scenarios as well. (to incorporate all the extra Italian armies covered) However I thought it would make sense to apply the changes to unit counters I have decided on, for the basic game as I when along.
First off I have decided to standardise on the 27 pixel counters since while there is a slight overlap between adjoining stacks I don’t think does not really obscure counter information and it has enabled me to do an number of thinks that would not otherwise be possible.
Most important of these is putting a symbol for units in column back on the counters. This now takes the form of a thick black vertical line outlined in white at the top of the counter. Also having the bigger counters has enabled me to make the on map objective flags a bit bigger and much clearer since a five or six pixel increase in height and width of an object makes quite a bit of difference to what it looks like in the game.
Once I have released “Warfare In Italy” I will produce a further mod for the basic game incorporating some of the other changes developed for the mod.
Enjoy, and any comments feedback etc would be greatly appreciated.
I have also posted a screenshot from the battle of Agnadello 14th May 1509 to give an idea what the mod looks like .
Ian