WaterRabbit
Member
I should point out that while this CG is fun, it looks like the math is stacked against the Japs. The Japs have to do really well to force the US player to spend CPPs. Otherwise, the US player can just sit back and accumulate CPPs and knock down the Jap total VP.
There is a total of 152 VPs available from hex control. However, I figure that the Jap player can get about 65-75 at most. The US player on average should get about 101-102 CPPs. If he keeps his spending down to 50 CPPs that drops the Jap total to 15-25 VP. That means the Jap player has to get about 25-35 squads off-map, double that number around in a given small area or some combination of the two. The earliest opportunity the Jap player has to move units off-map is at the end of the 3rd CG date unless the Variable Game dr has been really good to him.
The Jap player has little margin for error and has to really hump to get into position. If he cannot take Hill 125 or if he takes it and it costs him too much he will have trouble making the Exit VP. He has to pick smart objective hexes that keep his units moving forward and allow him the option of on-map setup if necessary.
There is a total of 152 VPs available from hex control. However, I figure that the Jap player can get about 65-75 at most. The US player on average should get about 101-102 CPPs. If he keeps his spending down to 50 CPPs that drops the Jap total to 15-25 VP. That means the Jap player has to get about 25-35 squads off-map, double that number around in a given small area or some combination of the two. The earliest opportunity the Jap player has to move units off-map is at the end of the 3rd CG date unless the Variable Game dr has been really good to him.
The Jap player has little margin for error and has to really hump to get into position. If he cannot take Hill 125 or if he takes it and it costs him too much he will have trouble making the Exit VP. He has to pick smart objective hexes that keep his units moving forward and allow him the option of on-map setup if necessary.