Legion
Member
Hey Y'all... in 50 words or less, thoughts on the Edison's Ridge CG
Gotta agree with Mad-Man Wolkey. One of the things that drive me up the wall is people doing silly-ass shit because the know it is the last turn of the scenario and they won't have to live with the consequences. The variable scenario end is one of the things I like best about CGs....Robert Wolkey said:>I have always thought the dr for game end is also silly. The CGs should be 6 turns and if you have selected the Attack chit you should be able to purchase more turns.
I actually like this mechanic, because you never know when the scenario is going to end, so you can't plan accordingly. Throws a little more uncertainty into the mix.
No, Tycho knew the rules before. We played geo board night scenarios before starting this CG. We play live on VASL.rdw5150 said:Tycho,
you LEARNED the Night rules in this CG!
Wow, I thought I would have to play a game or two of Night just to get it down before jumping into a CG.
Did you do it live or via VASL PBEM?
Peace
Roger
Yup, couldn't agree more... though i think Water Rabbit has a point about the Depletion rolls etc... they are (at least) too harsh and can lead to a CG being unbalanced before a shot is firedRobert Wolkey said:I actually like this mechanic, because you never know when the scenario is going to end, so you can't plan accordingly. Throws a little more uncertainty into the mix.
Actually, I think playing a CG that requires night (PB, ER) is the best way to learn them.rdw5150 said:Tycho,
you LEARNED the Night rules in this CG!
Wow, I thought I would have to play a game or two of Night just to get it down before jumping into a CG.
Did you do it live or via VASL PBEM?
Peace
Roger
da priest said:Chuckle..old Fezzi, want some cheese with that whine?:laugh:
Let's see you planned the attack(just a tad slow), it was going swimmingly and the da*ned dice took the control from you...seems a familiar thread.
BI, kickin' him when he's down, but the da*ned dice without BI allowed the guy to comeback? Lost control again, didn't ya.
Bet ya use the InfidelIFT, cause ya can't stand it when your 15fp shot is a 12fp shot on the old IFT, thus you don't Pin the guy before CC, losing same! Dice messed with your control again...
You wouldn't be one of the dudes complaining about the lack of Command Control rules would ya, that'd just be rich...
da priest said:Chuckle..old Fezzi, want some cheese with that whine?:laugh: Let's see you planned the attack(just a tad slow), it was going swimmingly and the da*ned dice took the control from you...seems a familiar thread.Actually, the main defenses were on my side of the river. I had just cleaned up the last pocket of resistance on my side which is why most of my inf was out of position, when I recieved my Air Support which destroyed one of the 88s defending the approaches to the bridge, I had also broken the 20mm AA gun crew, destroyed one of the MG cupolas and broken the HMG in one of the overlooking buildings as well. So, what I was hoping to do was to exploit a sudden advantage. I probably wouldn't whine quite so much if my opponent didn't later lose all his setup info, resulting in an aborted CG :OHNO:
da priest said:BI, kickin' him when he's down, but the da*ned dice without BI allowed the guy to comeback? Lost control again, didn't ya.:laugh:I'd argue that BI shouldn't apply for either side in BRV, so the point is moot, eh? I don't really see BI as kicking someone when they're down, necessarily. Doesn't ASL conspire to lessen our control over the units we 'command' BI becomes yet another arrow in the quiver. Alot of people ridicule ASL for lack of C&C, yet won't use BI because their decimated attack/ defense is at greater risk of becoming an uncontrollable,less responsive rabble???
Well, hell yeah I use the IIFT, what's a guy to use when he's out of TP? his hand? :nuts: You and I have been on the same side of the iift aisle, in fact.da priest said:Bet ya use the InfidelIFT, cause ya can't stand it when your 15fp shot is a 12fp shot on the old IFT, thus you don't Pin the guy before CC, losing same! Dice messed with your control again...
No, not particularly. Are they appropriate at this scale without many of the mechanisms in place already? (MC/TC/leadership benefits)I think the biggest weakness of ASL is the lack of platoon/company/battalion structures. While this _can_ be done by the player (as has been mentioned previously) it isn't encouraged or codified in any way. Perhaps adding platoon/company/battalion HQ units and having x number of units tracing to it could be painless manner of doing this. Having generic squad counters makes this liable to 'fudging' as to who would tracew to whom each time, though.da priest said:You wouldn't be one of the dudes complaining about the lack of Command Control rules would ya, that'd just be rich...