trauth116
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Playing as the French:
Game 1 (Landshut Crossing)
Game 1 was a 28 turn affair which the objective was to block the Isar River crossing at Landshut, ostensibly a delaying action - I managed a major victory by holding off the Austrian forces from gaining anything on the West bank of the Isar.
Near the beginning the Austrians managed to get a skirmisher unit across that was promptly routed and then French forces blocked the bridge again effectively isolating this group. Eventually they were charged and eliminated by a squadron of cavalry ( the only action that the cavalry saw in this tilt) -- in fact at the end of the 28 turns I had lost all of 1 cavalry trooper.
I never needed to use my artillery in anger although I had it deployed inside of Landshut at the end of the bridge setting right on top of a 150 point vp hex - figuring that the Austrians would eventually work their way through the 4 or 5 skirmisher units I had deployed inside the town on the island -- they were working their way up to this second bridge meaning that my skirmishers delayed their opponents very effectively. Where the Austrians lost big was on the Southernmost bridge where they began advancing columns of infantry onto the bridge only to be faces by 2 of my battalions in line ( they did this at night eliminating any way for them to have any arty support)... and these units (which iirc were 2 or 3 inf bns and 1 cav sqn - took heavy losses and were routed in turn).
At the end of the day - no vp areas were lost - my infantry casualties were mostly limited to the skirmisher units -and the Austrian bridge crossing attempts basically ended in disaster.
My option after this game (maybe not so wise) was to leave the III Corps unreinforced and advance the majority of my army on a counter attack to retake Landshut - which results in game 2 being you get to be the III Corps and try to hold on - or retreat... Not played that one as of yet.
Game 1 (Landshut Crossing)
Game 1 was a 28 turn affair which the objective was to block the Isar River crossing at Landshut, ostensibly a delaying action - I managed a major victory by holding off the Austrian forces from gaining anything on the West bank of the Isar.
Near the beginning the Austrians managed to get a skirmisher unit across that was promptly routed and then French forces blocked the bridge again effectively isolating this group. Eventually they were charged and eliminated by a squadron of cavalry ( the only action that the cavalry saw in this tilt) -- in fact at the end of the 28 turns I had lost all of 1 cavalry trooper.
I never needed to use my artillery in anger although I had it deployed inside of Landshut at the end of the bridge setting right on top of a 150 point vp hex - figuring that the Austrians would eventually work their way through the 4 or 5 skirmisher units I had deployed inside the town on the island -- they were working their way up to this second bridge meaning that my skirmishers delayed their opponents very effectively. Where the Austrians lost big was on the Southernmost bridge where they began advancing columns of infantry onto the bridge only to be faces by 2 of my battalions in line ( they did this at night eliminating any way for them to have any arty support)... and these units (which iirc were 2 or 3 inf bns and 1 cav sqn - took heavy losses and were routed in turn).
At the end of the day - no vp areas were lost - my infantry casualties were mostly limited to the skirmisher units -and the Austrian bridge crossing attempts basically ended in disaster.
My option after this game (maybe not so wise) was to leave the III Corps unreinforced and advance the majority of my army on a counter attack to retake Landshut - which results in game 2 being you get to be the III Corps and try to hold on - or retreat... Not played that one as of yet.