My argument for the increased movement cost should have been more clear. The moving unit, be it infantry, cavalry or even fully tracked vehicles, cannot so readily see the ground ahead. So even if the ground and the footing is mostly flat, solid and stable, the unit has to go just a bit slower to avoid getting hurt (or a vehicle damaged) by going into the odd and hard to predict bump or rut. That argument would be in addition to the need to push - or force its way - through the corn plants.Cornfields would not slow down a tracked or armored vehicle anymore than other grain. Wheeled non-armored probably 1 MP extra (so 6 MP for "trucks") They should definitely be 2MF for Infantry though.
Firelanes should be fine as is. With three hexes preventing them entirely.
Make corn same as Grain, but with a season within the season for the corn add ons.
I would simply increase the COT over a grain hex by 1/2 MF for Infantry and Cavalry, and by an additional 1 MP for ALL vehicles (OK maybe by 1/2 MP if fully tracked), to be as concise as possible.SSR# - Late Season Corn is in effect, each grain hex is a +2 LOS Hindrance with a +1 TEM and Costs Infantry 2MFs to enter, any vehicle must as add an MP if fully tracked / a half track or 2 MPs if not. It is Bog terrain with a +1 DRM for non-tracked vehicles.
I think what I came up with works, we'll see if anyone incorporates any/all of it.My argument for the increased movement cost should have been more clear. The moving unit, be it infantry, cavalry or even fully tracked vehicles, cannot so readily see the ground ahead. So even if the ground and the footing is mostly flat, solid and stable, the unit has to go just a bit slower to avoid getting hurt (or a vehicle damaged) by going into the odd and hard to predict bump or rut. That argument would be in addition to the need to push - or force its way - through the corn plants.
I would simply increase the COT over a grain hex by 1/2 MF for Infantry and Cavalry, and by an additional 1 MP for ALL vehicles (OK maybe by 1/2 MP if fully tracked), to be as concise as possible.
As far as "It is Bog terrain with a +1 DRM for non-tracked vehicles." That is possible. Especially for small vehicle like kubelwagon with its low horsepower engine, for motorcycles, for horse-drawn wagons, or for fully laden trucks (e.g.., filled to 3/4 of its PP capacity).
Maybe from a turret of an AFV you could see over the corn. Nevertheless, you still could not see any infantry hiding within the corn only a few meters away.So far the discussion seems to have focused on LOS at a human height view (infantry perspective). What about AFVs? I think from the turret of a mid or late war tank, the cornfield would be much less of a hindrance to firing on another tank, but perhaps more difficult to see infantry even nearby, hidden by the corn. This notion of adding nuance to grainfield to account for tall crops is interesting, but brings a number of issues with it. Difficult to strike a balance between realism and rule overburden.
The approach via SSR is probably the best one currently. For example, in the draft scenario 'The Cornfields' by DonWPetros found earlier in this thread, the cornfield hexes are treated as half-level obstacles to same level LOS, which works well to represent the difficulties for the German tankers to see nearby Soviet infantry. The scenario having only tanks on one side does not address, however, my broader point about AFV-to-AFV LOS in tall crops like cornfield.
Which brings me to mention that Concealment gain should probably be given to Russian infantry inside a Cornfield at their turn end, provided there is >= one Cornfield hex between said Russian and German.Maybe from a turret of an AFV you could see over the corn. Nevertheless, you still could not see any infantry hiding within the corn only a few meters away.von Marwitz
I don't see how this could be implemented; it goes against the concealment gain/loss rules (A12.121). There is no concealement gain possibility, if in LOS, within 16 hexes, regardless of the terrain.Which brings me to mention that Concealment gain should probably be given to Russian infantry inside a Cornfield at their turn end, provided there is >= one Cornfield hex between said Russian and German.
Late to thread so apologies if I’m off the mark. Cornfields would definitely block LOS but not LOF if moving unit was noisy. I have draft of SSR (or chapt B cornfield rules) if interested.@DonWPetros do you have an SSR for cornfields worked out?
Would like to see it!Late to thread so apologies if I’m off the mark. Cornfields would definitely block LOS but not LOF if moving unit was noisy. I have draft of SSR (or chapt B cornfield rules) if interested.
If there is this much interest in corn then there is interest in rural East Front scenarios. At least the southern half thereof.Didn't mean to turn this thread into a sidetrack Cornfield conversation.. Really had intended to discuss whether there's interest in East Front scenarios, etc.. (sigh)
How about if you are looking down the row of corn? You can see a lot farther than if trying to look against it.past
I agree, Simple SSR for +2 per hex once past the mid-point of the growing season.
Might want to go and read the Bocage rules. In particular, B9.55 Concealment.I don't see how this could be implemented; it goes against the concealment gain/loss rules (A12.121). There is no concealement gain possibility, if in LOS, within 16 hexes, regardless of the terrain.
But, if your SSR designates Russians (for any reasons) as stealthy, they would get a -1 drm to the concealment gain A12.122. Or, another SSR could designated Russians get a -1 drm in Cornfields. But such a SSR/drm may as well apply to Russians, generally, in any terrain - like the -2 afforded Japanese (?)
I have not seen a workable rule that a certain terrain (in this case Cornfield), though only a hindrance, is so dense as to allow a special option of concealment gain. Maybe there should be such a rule? Not sure. Or, a special-case SSR allowing concealment gain for infantry in concealment terrain, within 16 hexes? But what would be the argument for that?
Overall, any higher hindrance of Cornfields (+2 is mentioned) would increase the chances that a Russian unit would be out of all German LOS, and this would make it easier to gain concealment.
You asked so ..................How about if you are looking down the row of corn? You can see a lot farther than if trying to look against it.past