And I'll add to the chorus -
I am very very impressed with your resilience, Heldenkaiser -- and the courage to post all those AAR's. It cannot be easy - but it does set a good example.
When I get bogged down, and think I'll just quit a game, I remind myself, "Was it over when the Germans conquered Gibralter ? Did Heldenkaiser give up when the British were chased across Suez, Palestine, Jordan, Irag ANDTurkey ? Hell, no. Just because those Americans are off in an alternate HOI III universe pretending Pres. Long has ordered 'Japan first, then we go to Europe.' - did Heldenkaiser give up ?"
Seriously - it is an encouragement and I'm glad to check in here and read. And one of these days, you're going to posting about tough it is because your Rifle Corps cannot chase the Germans fast enough.
Fairly bad. Stalingrad falls and Axis troops cross the Volga. In the large pocket, the front is broken in several places, and oddly most troops evaporate rather than retreat, even though they have a valid retreat hex. Stupid under any circumstances, but catastrophic in this case. Also, as expected, the relieve troops for the small pocket NW of Kalach are cut off themselves. View attachment 37579
Come to think of it, I wonder if those evaporations are due to the pocket being out of supply? Would make sense, but it means it will be gone in a couple of turns. Especially since I can't repair the front, as more units evaporate trying to withdraw. It's hardly worth posting a map for I can do very little. Attempts to relieve the cut-off units SW of the pocket and on the upper Don fail.
zero supply does not help, but evaporation will come from a combination of lack of retreat path/lack of retreat MP/quality of unit/type of eqp. In this case, we can leave out those Infinitely Resilient Stugs/Armored Cars and Paratroops. If you're using Ignore Losses, well, that is what the unit will do -- defend until collapse.
How long have they been without supply ? If they were short on supply for a couple of turns, and then kessel-ed, and then attacked, that might explain it. It does look like they are goners, though. Myself, I'd try splitting some units in 2, set one on Min. Losses and the other on Limited or Ignore, and let the Min piece retreat if poss. All that does is waste some time and opponent resources, but that might be better than doing nothing.
Again. just my limited understanding of the situation/TOAW.
h Hello guys. I am back to this game again after few months. I am disapointed with other current times games, and now after few documetaries I saw I am going to fight better day in Vietnam scenarios. http://www.youtube.com/watch?v=ECtODfjXLHg
But what is going with you?