dan verssen said:
I wanted to get your feedback on what you think makes a good or bad Vassal game, and the game topics you would like to see in the future.
Thank you for your help,
-Dan Verssen
Dan Verssen Games (DVG)
www.dvg.com
Just my opinions
What I think makes a good vassal game is the level of functionality put into the module - or as Gary said , the features. If there is a way for the engine to take care of something for you, it should be in the mod.
Understanding the traits and how they can interact is key in this. There are a lot more things that can be done than what appears on the surface of these traits in terms of complex woven interactions (domino effects for example).
While it can be a pain to put together these routines with all the cross referencing, the end result is a very slick system that handles the mundane, that players might forget about, but could potentionally affect the game overall - its kind of hard to "go back" 3 turns to fix a mistake or something you forgot to do, that might have had a significant effect and thus kills the fun in the game.
Another thing that matters (to me) is presentation - eye candy. While taxing for some users with lower end machines, the graphical look of the mod is the first thing the user is going to notice. Some prefer funtionality over candy but it's the candy that's going to sell the mod. As Gary can attest with the maps he has made, users are quick to 'wow' how fantastic this or that looks, and this is what is going to stick in the user's mind when they recommend "try this".
Finally, and I'm sure you know this well being in the game business yourself, support. Ever critical. Don't be fooled into thinking that you write a manual - your done. In the past 2 days alone I've helped out 4 new users who were trying vassal out for the first time but didn't understand ' synching' even though its in the user guides, on the wiki, on the web etc. explaining how to do this. People don't take time to read through things.
Because it's on the computer, users expect to be able to fire it up and away they go just like they were running any other regular computer game software - install, launch, play. Many users on forums have expressed frustration at using vassal, probably because of this type of mentality or something similar, gave up, and are less likely to try it again later because of the experience. I suspect those 4 new users may have done the same had I not hopped on and helped them out.
Ok - enough of that, just m.o as I said, wont hold anyone to it if they didnt do any of that and told me I'm full of it